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vulkan: flush allocations if needed
There is no guarantee that the created buffer is actually host coherent. If it is not we have to manually flush it.
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@@ -102,6 +102,13 @@ bool Buffer::loadVolatile()
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throw love::Exception("failed to create texel buffer view");
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}
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VkMemoryPropertyFlags memoryProperties;
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vmaGetAllocationMemoryProperties(allocator, allocation, &memoryProperties);
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if (memoryProperties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
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coherent = true;
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else
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coherent = false;
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return true;
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}
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@@ -172,6 +179,9 @@ bool Buffer::fill(size_t offset, size_t size, const void *data)
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{
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void *dst = (void*)((char*)allocInfo.pMappedData + offset);
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memcpy(dst, data, size);
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if (!coherent)
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vmaFlushAllocation(allocator, allocation, offset, size);
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}
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else
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{
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@@ -193,6 +203,11 @@ bool Buffer::fill(size_t offset, size_t size, const void *data)
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memcpy(fillAllocInfo.pMappedData, data, size);
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VkMemoryPropertyFlags memoryProperties;
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vmaGetAllocationMemoryProperties(allocator, fillAllocation, &memoryProperties);
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if (!(memoryProperties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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vmaFlushAllocation(allocator, fillAllocation, 0, size);
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VkBufferCopy bufferCopy{};
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bufferCopy.srcOffset = 0;
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bufferCopy.dstOffset = offset;
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@@ -209,13 +224,23 @@ bool Buffer::fill(size_t offset, size_t size, const void *data)
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void Buffer::unmap(size_t usedoffset, size_t usedsize)
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{
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if (dataUsage != BUFFERDATAUSAGE_READBACK)
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if (dataUsage == BUFFERDATAUSAGE_READBACK)
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{
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if (!coherent)
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vmaFlushAllocation(allocator, allocation, usedoffset, usedsize);
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}
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else
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{
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VkBufferCopy bufferCopy{};
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bufferCopy.srcOffset = usedoffset - mappedRange.getOffset();
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bufferCopy.dstOffset = usedoffset;
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bufferCopy.size = usedsize;
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VkMemoryPropertyFlags memoryProperties;
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vmaGetAllocationMemoryProperties(allocator, stagingAllocation, &memoryProperties);
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if (!(memoryProperties & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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vmaFlushAllocation(allocator, stagingAllocation, bufferCopy.srcOffset, usedsize);
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vkCmdCopyBuffer(vgfx->getCommandBufferForDataTransfer(), stagingBuffer, buffer, 1, &bufferCopy);
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vgfx->queueCleanUp([allocator = allocator, stagingBuffer = stagingBuffer, stagingAllocation = stagingAllocation]() {
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