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Added an optional 'startvertex' argument to Mesh:setVertices, which specifies a (1-based) offset within the Mesh's vertices to replace.
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@@ -141,7 +141,7 @@ public:
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void attachAttribute(const std::string &name, Mesh *mesh);
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void *mapVertexData();
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void unmapVertexData();
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void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1);
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/**
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* Flushes all modified data to the GPU.
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