Fix many warnings about implicit integer conversions when compiling for 64 bits.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-20 01:20:08 -04:00
parent 85de3c41fb
commit ebc68023a7
39 changed files with 114 additions and 114 deletions
+7 -7
View File
@@ -102,12 +102,12 @@ int w_Mesh_setVertices(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
size_t vertex_count = lua_objlen(L, 2);
int vertex_count = (int) lua_objlen(L, 2);
std::vector<Vertex> vertices;
vertices.reserve(vertex_count);
// Get the vertices from the table.
for (size_t i = 1; i <= vertex_count; i++)
for (int i = 1; i <= vertex_count; i++)
{
lua_rawgeti(L, 2, i);
@@ -144,13 +144,13 @@ int w_Mesh_getVertices(lua_State *L)
const Vertex *vertices = t->getVertices();
size_t count = t->getVertexCount();
int count = (int) t->getVertexCount();
lua_createtable(L, count, 0);
if (count == 0 || vertices == nullptr)
return 1;
for (size_t i = 0; i < count; i++)
for (int i = 0; i < count; i++)
{
// Create vertex table.
lua_createtable(L, 8, 0);
@@ -199,7 +199,7 @@ int w_Mesh_setVertexMap(lua_State *L)
Mesh *t = luax_checkmesh(L, 1);
bool is_table = lua_istable(L, 2);
int nargs = is_table ? lua_objlen(L, 2) : lua_gettop(L) - 1;
int nargs = is_table ? (int) lua_objlen(L, 2) : lua_gettop(L) - 1;
std::vector<uint32> vertexmap;
vertexmap.reserve(nargs);
@@ -227,11 +227,11 @@ int w_Mesh_getVertexMap(lua_State *L)
std::vector<uint32> vertex_map;
luax_catchexcept(L, [&](){ t->getVertexMap(vertex_map); });
size_t element_count = vertex_map.size();
int element_count = (int) vertex_map.size();
lua_createtable(L, element_count, 0);
for (size_t i = 0; i < element_count; i++)
for (int i = 0; i < element_count; i++)
{
lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1);
lua_rawseti(L, -2, i + 1);