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Fix many warnings about implicit integer conversions when compiling for 64 bits.
--HG-- branch : minor
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@@ -263,7 +263,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
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glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), array_buf->getPointer(texel_offset));
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gl.prepareDraw();
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gl.drawElements(GL_TRIANGLES, element_buf.getIndexCount(next), element_buf.getType(), element_buf.getPointer(0));
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gl.drawElements(GL_TRIANGLES, (GLsizei) element_buf.getIndexCount(next), element_buf.getType(), element_buf.getPointer(0));
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glDisableVertexAttribArray(ATTRIB_TEXCOORD);
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glDisableVertexAttribArray(ATTRIB_POS);
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