Fix many warnings about implicit integer conversions when compiling for 64 bits.

--HG--
branch : minor
This commit is contained in:
Alex Szpakowski
2015-02-20 01:20:08 -04:00
parent 85de3c41fb
commit ebc68023a7
39 changed files with 114 additions and 114 deletions
+1 -1
View File
@@ -263,7 +263,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), array_buf->getPointer(texel_offset));
gl.prepareDraw();
gl.drawElements(GL_TRIANGLES, element_buf.getIndexCount(next), element_buf.getType(), element_buf.getPointer(0));
gl.drawElements(GL_TRIANGLES, (GLsizei) element_buf.getIndexCount(next), element_buf.getType(), element_buf.getPointer(0));
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);