Use a separate preprocessor define for using Framework #includes in OS X (resolves issue #796)

This commit is contained in:
Alex Szpakowski
2013-12-13 02:37:06 -04:00
parent 740347b240
commit eb4fdf3bbe
9 changed files with 11 additions and 9 deletions
+1 -1
View File
@@ -37,7 +37,7 @@
#include "thread/threads.h"
// OpenAL
#ifdef LOVE_MACOSX
#ifdef LOVE_MACOSX_USE_FRAMEWORKS // Frameworks have different include paths.
#include <OpenAL-Soft/alc.h>
#include <OpenAL-Soft/al.h>
#else
+1 -1
View File
@@ -33,7 +33,7 @@
#include "thread/threads.h"
// OpenAL
#ifdef LOVE_MACOSX
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <OpenAL-Soft/alc.h>
#include <OpenAL-Soft/al.h>
#else
+1 -1
View File
@@ -29,7 +29,7 @@
#include "sound/Decoder.h"
// OpenAL
#ifdef LOVE_MACOSX
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <OpenAL-Soft/alc.h>
#include <OpenAL-Soft/al.h>
#else
+1 -1
View File
@@ -25,7 +25,7 @@
#include "filesystem/File.h"
// PhysFS
#ifdef LOVE_MACOSX // wacky Mac behavior means different #include syntax!
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <physfs/physfs.h>
#else
#include <physfs.h>
+1 -1
View File
@@ -25,7 +25,7 @@
#include "font/Font.h"
// FreeType2
#ifdef LOVE_MACOSX
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <freetype/ft2build.h>
#else
#include <ft2build.h>
+1 -1
View File
@@ -27,7 +27,7 @@
#include "common/Data.h"
#include "Decoder.h"
#ifdef LOVE_MACOSX
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <Game_Music_Emu/gme.h>
#else
#include <gme.h>
+1 -1
View File
@@ -26,7 +26,7 @@
#include "Decoder.h"
// libmpg123
#ifdef LOVE_MACOSX
#ifdef LOVE_MACOSX_USE_FRAMEWORKS
#include <mpg123/mpg123.h>
#else
#include <mpg123.h>