Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image.

This commit is contained in:
rude
2010-05-04 18:06:10 +02:00
parent d15e2241b0
commit ea38442770
3 changed files with 36 additions and 9 deletions
@@ -62,10 +62,7 @@ namespace opengl
ParticleSystem::~ParticleSystem()
{
if(this->sprite != 0)
{
this->sprite->release();
this->sprite = 0;
}
if(pStart != 0)
delete [] pStart;
@@ -138,13 +135,11 @@ namespace opengl
void ParticleSystem::setSprite(Image * image)
{
if(this->sprite != 0)
{
this->sprite->release();
this->sprite = 0;
}
if(sprite != 0)
sprite->release();
this->sprite = image;
sprite = image;
sprite->retain();
}
void ParticleSystem::setBufferSize(unsigned int size)