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Fixed VS project files, and a bug where ParticleSystem::setSprite did not retain the new Image.
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@@ -208,6 +208,14 @@
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<File
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RelativePath="..\..\..\src\modules\image\EncodedImageData.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\image\"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\src\modules\image\EncodedImageData.h"
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@@ -233,6 +241,18 @@
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RelativePath="..\..\..\src\modules\image\ImageData.h"
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>
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</File>
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<File
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RelativePath="..\..\..\src\modules\image\wrap_EncodedImageData.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\image\"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\..\src\modules\image\wrap_Image.cpp"
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>
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