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Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
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@@ -52,16 +52,7 @@ uniform vec4 love_ScreenSize;]]
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#define VertexColor gl_Color
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#define VaryingTexCoord gl_TexCoord[0]
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#define VaryingColor gl_FrontColor
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// #if defined(GL_ARB_draw_instanced)
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// #extension GL_ARB_draw_instanced : enable
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// #define love_InstanceID gl_InstanceIDARB
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// #else
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// attribute float love_PseudoInstanceID;
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// int love_InstanceID = int(love_PseudoInstanceID);
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// #endif
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]],
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#define VaryingColor gl_FrontColor]],
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FOOTER = [[
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void main() {
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