Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.

This commit is contained in:
Alex Szpakowski
2015-01-31 23:17:37 -04:00
parent 8989e39b1e
commit ea2e45f4e2
9 changed files with 17 additions and 115 deletions
+6 -6
View File
@@ -179,16 +179,16 @@ int w_isGrabbed(lua_State *L)
return 1;
}
int w_setRelative(lua_State *L)
int w_setRelativeMode(lua_State *L)
{
bool relative = luax_toboolean(L, 1);
luax_pushboolean(L, instance()->setRelative(relative));
luax_pushboolean(L, instance()->setRelativeMode(relative));
return 1;
}
int w_isRelative(lua_State *L)
int w_getRelativeMode(lua_State *L)
{
luax_pushboolean(L, instance()->isRelative());
luax_pushboolean(L, instance()->getRelativeMode());
return 1;
}
@@ -210,8 +210,8 @@ static const luaL_Reg functions[] =
{ "getPosition", w_getPosition },
{ "setGrabbed", w_setGrabbed },
{ "isGrabbed", w_isGrabbed },
{ "setRelative", w_setRelative },
{ "isRelative", w_isRelative },
{ "setRelativeMode", w_setRelativeMode },
{ "getRelativeMode", w_getRelativeMode },
{ 0, 0 }
};