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Renamed love.mouse.setRelative to love.mouse.setRelativeMode, removed some unused OpenGL code.
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@@ -73,8 +73,8 @@ public:
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virtual bool isVisible() const = 0;
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virtual void setGrabbed(bool grab) = 0;
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virtual bool isGrabbed() const = 0;
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virtual bool setRelative(bool relative) = 0;
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virtual bool isRelative() const = 0;
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virtual bool setRelativeMode(bool relative) = 0;
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virtual bool getRelativeMode() const = 0;
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static bool getConstant(const char *in, Button &out);
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static bool getConstant(Button in, const char *&out);
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