Changed embedded Lua scripts to be included in the love source via C++11's raw string literals instead of a generated header file. Removed auto.lua.

As a result, love can be compiled immediately after editing an embedded Lua script.

Visual Studio 2013 or newer is required for C++11 raw string literals in Windows.
This commit is contained in:
Alex Szpakowski
2014-06-05 13:42:03 -03:00
parent ddb9997ead
commit e9e303c1e8
7 changed files with 29 additions and 5520 deletions
@@ -26,7 +26,6 @@
#include "font/Rasterizer.h"
#include "filesystem/wrap_Filesystem.h"
#include "scripts/graphics.lua.h"
#include <cassert>
namespace love
@@ -1504,6 +1503,11 @@ static const lua_CFunction types[] =
0
};
// Scripts.
static const char graphics_lua[] =
#include "scripts/graphics.lua"
;
extern "C" int luaopen_love_graphics(lua_State *L)
{
if (instance == 0)
@@ -1522,7 +1526,7 @@ extern "C" int luaopen_love_graphics(lua_State *L)
int n = luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
if (luaL_loadbuffer(L, graphics_lua, sizeof(graphics_lua), "graphics.lua") == 0)
lua_call(L, 0, 0);
return n;
+6 -4
View File
@@ -44,9 +44,6 @@
# include "libraries/enet/lua-enet.h"
#endif
// Scripts
#include "scripts/boot.lua.h"
// All modules define a c-accessible luaopen
// so let's make use of those, instead
// of addressing implementations directly.
@@ -286,9 +283,14 @@ int w__openConsole(lua_State *L)
#endif // LOVE_LEGENDARY_CONSOLE_IO_HACK
// Scripts.
static const char boot_lua[] =
#include "scripts/boot.lua"
;
int luaopen_love_boot(lua_State *L)
{
if (luaL_loadbuffer(L, (const char *)love::boot_lua, sizeof(love::boot_lua), "boot.lua") == 0)
if (luaL_loadbuffer(L, boot_lua, sizeof(boot_lua), "boot.lua") == 0)
lua_call(L, 0, 1);
return 1;