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Made sure the state of the Source is applied to the AL source when it's played. Also increased the max number if sources allowed at the same time.
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@@ -57,7 +57,7 @@ namespace openal
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private:
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// Number of OpenAL sources.
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static const int NUM_SOURCES = 16;
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static const int NUM_SOURCES = 64;
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// OpenAL sources
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ALuint sources[NUM_SOURCES];
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