Made sure the state of the Source is applied to the AL source when it's played. Also increased the max number if sources allowed at the same time.

This commit is contained in:
rude
2010-02-02 21:22:57 +01:00
parent 662406efbe
commit e7a6323635
4 changed files with 50 additions and 20 deletions
+1 -1
View File
@@ -57,7 +57,7 @@ namespace openal
private:
// Number of OpenAL sources.
static const int NUM_SOURCES = 16;
static const int NUM_SOURCES = 64;
// OpenAL sources
ALuint sources[NUM_SOURCES];