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Add SoundData:copyFrom
SoundData:copyFrom(src, srcStart, count, dstStart = 0)
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@@ -258,5 +258,32 @@ float SoundData::getSample(int i, int channel) const
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return getSample(i * channels + (channel - 1));
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}
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void SoundData::copyFrom(const SoundData *src, int srcStart, int count, int dstStart)
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{
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if (channels != src->channels)
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throw love::Exception("Channel count mismatch!");
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size_t bytesPerSample = (size_t) channels * bitDepth/8;
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size_t srcBytesPerSample = (size_t) src->channels * src->bitDepth/8;
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// Check range
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if (dstStart < 0 || (dstStart+count) * bytesPerSample >= size)
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throw love::Exception("Destination out-of-range!");
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if (srcStart < 0 || (srcStart+count) * srcBytesPerSample >= src->size)
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throw love::Exception("Source out-of-range!");
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if (bitDepth != src->bitDepth)
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{
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// Bit depth mismatch, use get/setSample at loop
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for (int i = 0; i < count * channels; i++)
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setSample(dstStart + i, src->getSample(srcStart + i));
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}
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else if (this->data == src->data)
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// May overlap, use memmove
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memmove(data + dstStart * bytesPerSample, src->data + srcStart * bytesPerSample, count * bytesPerSample);
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else
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memcpy(data + dstStart * bytesPerSample, src->data + srcStart * bytesPerSample, count * bytesPerSample);
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}
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} // sound
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} // love
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@@ -61,6 +61,8 @@ public:
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float getSample(int i) const;
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float getSample(int i, int channel) const;
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void copyFrom(const SoundData *src, int srcStart, int count, int dstStart);
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private:
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void load(int samples, int sampleRate, int bitDepth, int channels, void *newData = 0);
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@@ -121,6 +121,19 @@ int w_SoundData_getSample(lua_State *L)
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return 1;
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}
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int w_SoundData_copyFrom(lua_State *L)
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{
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SoundData *dst = luax_checksounddata(L, 1);
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const SoundData *src = luax_checksounddata(L, 2);
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int srcStart = (int) luaL_checkinteger(L, 3);
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int count = (int) luaL_checkinteger(L, 4);
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int dstStart = (int) luaL_optinteger(L, 5, 0);
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luax_catchexcept(L, [&](){ dst->copyFrom(src, srcStart, count, dstStart); });
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return 0;
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}
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static const luaL_Reg w_SoundData_functions[] =
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{
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{ "clone", w_SoundData_clone },
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@@ -131,6 +144,7 @@ static const luaL_Reg w_SoundData_functions[] =
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{ "getDuration", w_SoundData_getDuration },
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{ "setSample", w_SoundData_setSample },
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{ "getSample", w_SoundData_getSample },
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{ "copyFrom", w_SoundData_copyFrom },
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{ 0, 0 }
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};
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