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use vma for streambuffer implementation
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@@ -11,8 +11,8 @@ namespace love {
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void copyFromBuffer(Buffer* source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect& rect) override {};
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void copyToBuffer(Buffer* dest, int slice, int mipmap, const Rect& rect, size_t destoffset, int destwidth, size_t size) override {};
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ptrdiff_t getRenderTargetHandle() const override {};
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ptrdiff_t getSamplerHandle() const override {};
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ptrdiff_t getRenderTargetHandle() const override { return (ptrdiff_t)0; };
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ptrdiff_t getSamplerHandle() const override { return (ptrdiff_t)0; };
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void uploadByteData(PixelFormat pixelformat, const void* data, size_t size, int level, int slice, const Rect& r) override {};
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