Move Android code for rerouting print and disabling JIT compilation to inside require("love") instead of the main executable Lua state, so it works in threads.

This commit is contained in:
Alex Szpakowski
2017-12-26 19:45:23 -04:00
parent 065f4a8e9b
commit e6e1a81fd6
2 changed files with 46 additions and 48 deletions
-48
View File
@@ -44,14 +44,6 @@ extern "C" {
#include "common/ios.h"
#endif
#ifdef LOVE_ANDROID
#include "common/android.h"
extern "C"
{
#include "luajit.h"
}
#endif
#ifdef LOVE_WINDOWS
extern "C"
{
@@ -140,39 +132,6 @@ static int love_preload(lua_State *L, lua_CFunction f, const char *name)
return 0;
}
#ifdef LOVE_ANDROID
static int l_print_sdl_log(lua_State *L)
{
int nargs = lua_gettop(L);
lua_getglobal(L, "tostring");
std::string outstring;
for (int i = 1; i <= nargs; i++)
{
// Call tostring(arg) and leave the result on the top of the stack.
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
const char *s = lua_tostring(L, -1);
if (s == nullptr)
return luaL_error(L, "'tostring' must return a string to 'print'");
if (i > 1)
outstring += "\t";
outstring += s;
lua_pop(L, 1); // Pop the result of tostring(arg).
}
SDL_Log("[LOVE] %s", outstring.c_str());
return 0;
}
#endif
enum DoneAction
{
DONE_QUIT,
@@ -201,11 +160,6 @@ static DoneAction runlove(int argc, char **argv, int &retval)
lua_State *L = luaL_newstate();
luaL_openlibs(L);
#ifdef LOVE_ANDROID
luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE| LUAJIT_MODE_OFF);
lua_register(L, "print", l_print_sdl_log);
#endif
// Add love to package.preload for easy requiring.
love_preload(L, luaopen_love, "love");
@@ -257,9 +211,7 @@ static DoneAction runlove(int argc, char **argv, int &retval)
lua_pushvalue(L, -2);
int stackpos = lua_gettop(L);
while (lua_resume(L, 0) == LUA_YIELD)
{
lua_pop(L, lua_gettop(L) - stackpos);
}
retval = 0;
DoneAction done = DONE_QUIT;
+46
View File
@@ -34,6 +34,14 @@
#include <windows.h>
#endif // LOVE_WINDOWS
#ifdef LOVE_ANDROID
#include <SDL.h>
extern "C"
{
#include "luajit.h"
}
#endif // LOVE_ANDROID
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
#include <fcntl.h>
#include <io.h>
@@ -202,6 +210,39 @@ int w__openConsole(lua_State *L);
int w__setAccelerometerAsJoystick(lua_State *L);
#endif
#ifdef LOVE_ANDROID
static int w_print_sdl_log(lua_State *L)
{
int nargs = lua_gettop(L);
lua_getglobal(L, "tostring");
std::string outstring;
for (int i = 1; i <= nargs; i++)
{
// Call tostring(arg) and leave the result on the top of the stack.
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
const char *s = lua_tostring(L, -1);
if (s == nullptr)
return luaL_error(L, "'tostring' must return a string to 'print'");
if (i > 1)
outstring += "\t";
outstring += s;
lua_pop(L, 1); // Pop the result of tostring(arg).
}
SDL_Log("[LOVE] %s", outstring.c_str());
return 0;
}
#endif
const char *love_version()
{
// Do not refer to love::VERSION here, the linker
@@ -303,6 +344,11 @@ int luaopen_love(lua_State *L)
lua_pushstring(L, love::VERSION_CODENAME);
lua_setfield(L, -2, "_version_codename");
#ifdef LOVE_ANDROID
luaJIT_setmode(L, 0, LUAJIT_MODE_ENGINE | LUAJIT_MODE_OFF);
lua_register(L, "print", w_print_sdl_log);
#endif
#ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK
lua_pushcfunction(L, w__openConsole);
lua_setfield(L, -2, "_openConsole");