Switched get/setMeter from being a World method to a love.physics function

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-15 16:13:54 -04:00
parent 1fa99d022a
commit e69cafe868
22 changed files with 270 additions and 256 deletions
+15 -14
View File
@@ -23,6 +23,7 @@
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
@@ -35,7 +36,7 @@ namespace box2d
{
b2PrismaticJointDef def;
def.Initialize(body1->body, body2->body, world->scaleDown(b2Vec2(x,y)), b2Vec2(ax,ay));
def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(x,y)), b2Vec2(ax,ay));
def.lowerTranslation = 0.0f;
def.upperTranslation = 100.0f;
def.enableLimit = true;
@@ -51,12 +52,12 @@ namespace box2d
float PrismaticJoint::getJointTranslation() const
{
return world->scaleDown(joint->GetJointTranslation());
return Physics::scaleDown(joint->GetJointTranslation());
}
float PrismaticJoint::getJointSpeed() const
{
return world->scaleDown(joint->GetJointSpeed());
return Physics::scaleDown(joint->GetJointSpeed());
}
void PrismaticJoint::enableMotor(bool motor)
@@ -71,22 +72,22 @@ namespace box2d
void PrismaticJoint::setMaxMotorForce(float force)
{
joint->SetMaxMotorForce(world->scaleDown(force));
joint->SetMaxMotorForce(Physics::scaleDown(force));
}
void PrismaticJoint::setMotorSpeed(float speed)
{
joint->SetMotorSpeed(world->scaleDown(speed));
joint->SetMotorSpeed(Physics::scaleDown(speed));
}
float PrismaticJoint::getMotorSpeed() const
{
return world->scaleUp(joint->GetMotorSpeed());
return Physics::scaleUp(joint->GetMotorSpeed());
}
float PrismaticJoint::getMotorForce(float inv_dt) const
{
return world->scaleUp(joint->GetMotorForce(inv_dt));
return Physics::scaleUp(joint->GetMotorForce(inv_dt));
}
void PrismaticJoint::enableLimit(bool limit)
@@ -101,33 +102,33 @@ namespace box2d
void PrismaticJoint::setUpperLimit(float limit)
{
joint->SetLimits(joint->GetLowerLimit(), world->scaleDown(limit));
joint->SetLimits(joint->GetLowerLimit(), Physics::scaleDown(limit));
}
void PrismaticJoint::setLowerLimit(float limit)
{
joint->SetLimits(world->scaleDown(limit), joint->GetUpperLimit());
joint->SetLimits(Physics::scaleDown(limit), joint->GetUpperLimit());
}
void PrismaticJoint::setLimits(float lower, float upper)
{
joint->SetLimits(world->scaleDown(lower), world->scaleDown(upper));
joint->SetLimits(Physics::scaleDown(lower), Physics::scaleDown(upper));
}
float PrismaticJoint::getLowerLimit() const
{
return world->scaleUp(joint->GetLowerLimit());
return Physics::scaleUp(joint->GetLowerLimit());
}
float PrismaticJoint::getUpperLimit() const
{
return world->scaleUp(joint->GetUpperLimit());
return Physics::scaleUp(joint->GetUpperLimit());
}
int PrismaticJoint::getLimits(lua_State * L)
{
lua_pushnumber(L, world->scaleUp(joint->GetLowerLimit()));
lua_pushnumber(L, world->scaleUp(joint->GetUpperLimit()));
lua_pushnumber(L, Physics::scaleUp(joint->GetLowerLimit()));
lua_pushnumber(L, Physics::scaleUp(joint->GetUpperLimit()));
return 2;
}