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EFX implemented
--HG-- branch : minor
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/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_AUDIO_OPENAL_EFFECTS_H
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#define LOVE_AUDIO_OPENAL_EFFECTS_H
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// OpenAL
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#ifdef LOVE_APPLE_USE_FRAMEWORKS // Frameworks have different include paths.
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#ifdef LOVE_IOS
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#include <OpenAL/alc.h>
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#include <OpenAL/al.h>
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#else
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#include <OpenAL-Soft/alc.h>
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#include <OpenAL-Soft/al.h>
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#include <OpenAL-Soft/alext.h>
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#endif
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#else
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#include <AL/alc.h>
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#include <AL/al.h>
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#include <AL/alext.h>
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#endif
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#include <vector>
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#include <map>
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#include "audio/Effect.h"
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#include "Audio.h"
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#ifndef AL_EFFECT_NULL
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#define AL_EFFECT_NULL (0)
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#endif
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#ifndef AL_EFFECTSLOT_NULL
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#define AL_EFFECTSLOT_NULL (0)
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#endif
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namespace love
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{
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namespace audio
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{
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namespace openal
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{
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class Effect : public love::audio::Effect
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{
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public:
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Effect();
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Effect(const Effect &s);
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virtual ~Effect();
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virtual Effect *clone();
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ALuint getEffect() const;
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virtual bool setParams(Type type, const std::vector<float> ¶ms);
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virtual const std::vector<float> &getParams() const;
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private:
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bool generateEffect();
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void deleteEffect();
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float clampf(float val, float min, float max, float def);
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ALuint effect = AL_EFFECT_NULL;
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std::vector<float> params;
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static std::map<Phoneme, ALint> phonemeMap;
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};
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} //openal
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} //audio
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} //love
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#endif //LOVE_AUDIO_OPENAL_EFFECTS_H
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