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Add Mesh:set/getIndexBuffer.
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@@ -472,6 +472,9 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
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if (!indexBuffer || indexCount == 0)
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return true;
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if ((indexBuffer->getMapFlags() & Buffer::MAP_READ) == 0)
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return false;
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// We unmap the buffer in Mesh::draw, Mesh::setVertexMap, and Mesh::flush.
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void *buffer = indexBuffer->map();
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@@ -490,7 +493,27 @@ bool Mesh::getVertexMap(std::vector<uint32> &map) const
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return true;
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}
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size_t Mesh::getVertexMapCount() const
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void Mesh::setIndexBuffer(Buffer *buffer)
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{
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// Buffer constructor does the rest of the validation for index buffers
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// (data member formats, etc.)
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if (buffer != nullptr && (buffer->getTypeFlags() & Buffer::TYPEFLAG_INDEX) == 0)
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throw love::Exception("setIndexBuffer requires a Buffer created as an index buffer.");
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indexBuffer.set(buffer);
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useIndexBuffer = buffer != nullptr;
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indexCount = buffer != nullptr ? buffer->getArrayLength() : 0;
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if (buffer != nullptr)
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indexDataType = getIndexDataType(buffer->getDataMember(0).decl.format);
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}
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Buffer *Mesh::getIndexBuffer() const
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{
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return indexBuffer;
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}
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size_t Mesh::getIndexCount() const
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{
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return indexCount;
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}
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