exposed collideConnected flag

--HG--
branch : box2d-update
This commit is contained in:
Bill Meltsner
2011-09-15 14:28:48 -04:00
parent 99660f39ab
commit e5fa4c87c6
21 changed files with 72 additions and 54 deletions
+2 -1
View File
@@ -30,7 +30,7 @@ namespace physics
{
namespace box2d
{
RopeJoint::RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength)
RopeJoint::RopeJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected)
: Joint(body1, body2), joint(NULL)
{
b2RopeJointDef def;
@@ -39,6 +39,7 @@ namespace box2d
def.localAnchorA = world->scaleDown(b2Vec2(x1,y1));
def.localAnchorB = world->scaleDown(b2Vec2(x2,y2));
def.maxLength = world->scaleDown(maxLength);
def.collideConnected = collideConnected;
joint = (b2RopeJoint*)createJoint(&def);
}