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exposed collideConnected flag
--HG-- branch : box2d-update
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@@ -30,12 +30,13 @@ namespace physics
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{
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namespace box2d
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{
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PulleyJoint::PulleyJoint(Body * body1, Body * body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio)
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PulleyJoint::PulleyJoint(Body * body1, Body * body2, b2Vec2 groundAnchor1, b2Vec2 groundAnchor2, b2Vec2 anchor1, b2Vec2 anchor2, float ratio, bool collideConnected)
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: Joint(body1, body2), joint(NULL)
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{
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b2PulleyJointDef def;
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def.Initialize(body1->body, body2->body, world->scaleDown(groundAnchor1), world->scaleDown(groundAnchor2), \
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world->scaleDown(anchor1), world->scaleDown(anchor2), ratio);
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def.collideConnected = collideConnected;
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joint = (b2PulleyJoint*)createJoint(&def);
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}
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