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exposed collideConnected flag
--HG-- branch : box2d-update
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@@ -44,7 +44,7 @@ namespace box2d
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/**
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* Creates a DistanceJoint connecting body1 to body2.
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**/
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DistanceJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2);
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DistanceJoint(Body * body1, Body * body2, float x1, float y1, float x2, float y2, bool collideConnected);
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virtual ~DistanceJoint();
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