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Remove Shape:destroy().
With the changes to Shapes rendering them mere blocks of information with no role in the World save being attached to Bodies and discarded, Shape:destroy no longer has any justification for its continued existence. Truly, on several levels, it has been hoist with its own petard.
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@@ -42,7 +42,6 @@ namespace box2d
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int w_Shape_computeAABB(lua_State * L);
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int w_Shape_computeMass(lua_State * L);
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int w_Shape_destroy(lua_State * L);
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extern "C" int luaopen_shape(lua_State * L);
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} // box2d
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