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Remove Shape:destroy().
With the changes to Shapes rendering them mere blocks of information with no role in the World save being attached to Bodies and discarded, Shape:destroy no longer has any justification for its continued existence. Truly, on several levels, it has been hoist with its own petard.
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@@ -114,7 +114,6 @@ namespace box2d
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{ "rayCast", w_Shape_rayCast },
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{ "computeAABB", w_Shape_computeAABB },
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{ "computeMass", w_Shape_computeMass },
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{ "destroy", w_Shape_destroy },
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{ 0, 0 }
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};
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