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Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
Resolves issue #25.
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#include <stdlib.h>
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#include "wuff_config.h"
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/* Default memory allocators. */
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/* They can be overridden with custom functions at build time. */
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#ifndef WUFF_MEMALLOC_OVERRIDE
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void * wuff_alloc(size_t size)
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{
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return malloc(size);
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}
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void wuff_free(void * mem)
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{
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free(mem);
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}
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#endif
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