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Fixed wave sound playback by using a different wave reader library (thanks Boolsheet!)
Resolves issue #25.
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#ifndef WUFF_CONFIG_H
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#define WUFF_CONFIG_H
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/* Defines that the internal code is being built. */
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/* The wuff.h header uses this to change export and import macros. */
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#define WUFF_BUILDING_CORE
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#ifndef WUFF_INLINE_OVERRIDE
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#ifdef __cplusplus
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#define WUFF_INLINE inline
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#else
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#ifdef _MSC_VER
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#define WUFF_INLINE __inline
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#elif __GNUC__
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#define WUFF_INLINE __inline__
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#else
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#define WUFF_INLINE
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#endif
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#endif
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#endif
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#ifndef WUFF_GCC_VISIBILITY_OVERRIDE
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#if __GNUC__ >= 4
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#define WUFF_INTERN_API __attribute__((visibility("hidden")))
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#else
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#define WUFF_INTERN_API
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#endif
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#endif
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#ifdef WUFF_MEMALLOC_OVERRIDE
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Define your own memory allocator. */
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void * wuff_alloc(size_t size);
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void wuff_free(void * mem);
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#ifdef __cplusplus
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}
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#endif
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#else
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WUFF_INTERN_API void * wuff_alloc(size_t size);
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WUFF_INTERN_API void wuff_free(void * mem);
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#endif
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#endif /* WUFF_CONFIG_H */
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