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Fix mouse position backward compatibility with new SDL2 versions.
Clamp the mouse coordinates to the window's dimensions.
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@@ -1124,6 +1124,13 @@ int Window::getPixelHeight() const
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return pixelHeight;
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}
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void Window::clampPositionInWindow(double *wx, double *wy) const
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{
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if (wx != nullptr)
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*wx = std::min(std::max(0.0, *wx), (double) getWidth() - 1);
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if (wy != nullptr)
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*wy = std::min(std::max(0.0, *wy), (double) getHeight() - 1);
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}
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void Window::windowToPixelCoords(double *x, double *y) const
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{
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@@ -104,6 +104,8 @@ public:
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int getPixelWidth() const override;
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int getPixelHeight() const override;
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void clampPositionInWindow(double *wx, double *wy) const override;
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void windowToPixelCoords(double *x, double *y) const override;
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void pixelToWindowCoords(double *x, double *y) const override;
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