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Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
--HG-- branch : minor
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@@ -37,11 +37,8 @@
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#include "image/ImageData.h"
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#include "Image.h"
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Canvas.h"
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#include "Shader.h"
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#include "Mesh.h"
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namespace love
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{
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@@ -63,19 +60,9 @@ public:
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love::graphics::Image *newImage(const Image::Slices &data, const Image::Settings &settings) override;
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love::graphics::Image *newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) override;
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love::graphics::SpriteBatch *newSpriteBatch(Texture *texture, int size, vertex::Usage usage) override;
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love::graphics::ParticleSystem *newParticleSystem(Texture *texture, int size) override;
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love::graphics::Canvas *newCanvas(const Canvas::Settings &settings) override;
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love::graphics::Buffer *newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) override;
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love::graphics::Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage) override;
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love::graphics::Mesh *newMesh(const std::vector<Mesh::AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage) override;
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love::graphics::Text *newText(love::graphics::Font *font, const std::vector<Font::ColoredString> &text = {}) override;
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void setViewportSize(int width, int height, int pixelwidth, int pixelheight) override;
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bool setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) override;
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void unSetMode() override;
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@@ -84,6 +71,9 @@ public:
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void flushStreamDraws() override;
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void draw(PrimitiveType primtype, int vertexstart, int vertexcount, int instancecount, const vertex::Attributes &attribs, const vertex::Buffers &buffers, Texture *texture) override;
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void drawIndexed(PrimitiveType primtype, int indexcount, int instancecount, IndexDataType datatype, Resource *indexbuffer, size_t indexoffset, const vertex::Attributes &attribs, const vertex::Buffers &buffers, Texture *texture) override;
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void clear(OptionalColorf color, OptionalInt stencil, OptionalDouble depth) override;
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void clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) override;
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