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Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
--HG-- branch : minor
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@@ -109,7 +109,7 @@ public:
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// Implements Drawable.
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void draw(Graphics *gfx, const Matrix4 &m) override;
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protected:
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private:
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struct AttachedAttribute
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{
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@@ -123,8 +123,6 @@ protected:
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**/
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void setBufferSize(int newsize);
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virtual void drawInternal(size_t indexbytestart, size_t indexcount, const vertex::Attributes &attributes, const vertex::Buffers &buffers) = 0;
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StrongRef<Texture> texture;
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// Max number of sprites in the batch.
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