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Abstracted lower level drawing code, moved all type-specific drawing code out of opengl backend, deleted obsolete files
--HG-- branch : minor
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@@ -174,7 +174,7 @@ public:
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static std::vector<AttribFormat> getDefaultVertexFormat();
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protected:
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private:
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friend class SpriteBatch;
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@@ -190,8 +190,6 @@ protected:
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void calculateAttributeSizes();
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size_t getAttributeOffset(size_t attribindex) const;
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virtual void drawInternal(int start, int count, int instancecount, bool useindexbuffer, const vertex::Attributes &attributes, const vertex::Buffers &buffers) const = 0;
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std::vector<AttribFormat> vertexFormat;
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std::vector<size_t> attributeSizes;
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