Remove love_ScreenSize from shaders.

PixelEffects would fail to load when screen_coords were unused.

Reopens issue #435: "PixelEffects have flipped screen_coords.y".
This commit is contained in:
vrld
2012-10-01 21:39:52 +02:00
parent e575c86246
commit e35854acdc
3 changed files with 53 additions and 54 deletions
@@ -136,10 +136,6 @@ bool PixelEffect::loadVolatile()
glDeleteShader(shader);
Graphics *instance = (Graphics*)Module::getInstance("love.graphics.opengl");
GLfloat screenSize[2] = {(float)instance->getWidth(), (float)instance->getHeight()};
sendFloat("love_ScreenSize", 2, screenSize, 1);
return true;
}