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Add World:queryBoundingBox
--HG-- branch : box2d-update
This commit is contained in:
@@ -142,6 +142,32 @@ namespace box2d
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}
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return true;
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}
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World::QueryCallback::QueryCallback()
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: ref(0)
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{
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}
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World::QueryCallback::~QueryCallback()
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{
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if(ref != 0)
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delete ref;
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}
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bool World::QueryCallback::ReportFixture(b2Fixture * fixture)
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{
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if (ref != 0)
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{
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lua_State * L = ref->getL();
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ref->push();
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Fixture * f = (Fixture *)Memoizer::find(fixture);
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if (!f) throw love::Exception("A fixture has escaped Memoizer!");
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luax_newtype(L, "Fixture", PHYSICS_FIXTURE_T, (void*)f);
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lua_call(L, 1, 1);
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return luax_toboolean(L, -1);
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}
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return true;
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}
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World::World()
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: world(NULL)
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@@ -176,7 +202,6 @@ namespace box2d
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{
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world->Step(dt, 8, 6);
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begin.process();
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end.process();
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presolve.process();
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@@ -298,6 +323,22 @@ namespace box2d
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{
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return groundBody;
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}
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int World::queryBoundingBox(lua_State * L)
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{
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luax_assert_argc(L, 5);
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b2AABB box;
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float lx = (float)luaL_checknumber(L, 1);
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float ly = (float)luaL_checknumber(L, 2);
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float ux = (float)luaL_checknumber(L, 3);
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float uy = (float)luaL_checknumber(L, 4);
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box.lowerBound = Physics::scaleDown(b2Vec2(lx, ly));
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box.upperBound = Physics::scaleDown(b2Vec2(ux, uy));
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if (query.ref) delete query.ref;
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query.ref = luax_refif(L, LUA_TFUNCTION);
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world->QueryAABB(&query, box);
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return 0;
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}
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} // box2d
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} // physics
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@@ -86,6 +86,15 @@ namespace box2d
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~ContactFilter();
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bool process(Fixture * a, Fixture * b);
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};
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class QueryCallback : public b2QueryCallback
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{
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public:
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Reference * ref;
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QueryCallback();
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~QueryCallback();
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virtual bool ReportFixture(b2Fixture * fixture);
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};
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private:
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@@ -98,6 +107,7 @@ namespace box2d
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// Contact callbacks.
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ContactCallback begin, end, presolve, postsolve;
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ContactFilter filter;
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QueryCallback query;
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public:
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@@ -200,6 +210,11 @@ namespace box2d
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* @return The ground body.
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**/
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b2Body * getGroundBody();
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/**
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* Gets all fixtures that overlap a given bounding box.
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**/
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int queryBoundingBox(lua_State * L);
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};
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@@ -112,6 +112,13 @@ namespace box2d
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lua_pushinteger(L, t->getJointCount());
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return 1;
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}
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int w_World_queryBoundingBox(lua_State * L)
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{
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World * t = luax_checkworld(L, 1);
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lua_remove(L, 1);
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return t->queryBoundingBox(L);
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}
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static const luaL_Reg functions[] = {
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{ "update", w_World_update },
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@@ -125,6 +132,7 @@ namespace box2d
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{ "getAllowSleeping", w_World_getAllowSleeping },
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{ "getBodyCount", w_World_getBodyCount },
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{ "getJointCount", w_World_getJointCount },
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{ "queryBoundingBox", w_World_queryBoundingBox },
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{ 0, 0 }
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};
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@@ -43,6 +43,7 @@ namespace box2d
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int w_World_getAllowSleeping(lua_State * L);
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int w_World_getBodyCount(lua_State * L);
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int w_World_getJointCount(lua_State * L);
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int w_World_queryBoundingBox(lua_State * L);
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int luaopen_world(lua_State * L);
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} // box2d
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