Add love.window.get/setVSync, to allow changing the vsync setting without recreating the window.

This commit is contained in:
Alex Szpakowski
2018-12-18 13:39:06 -04:00
parent 6302602a45
commit e2aa469170
4 changed files with 45 additions and 7 deletions
+20 -7
View File
@@ -512,12 +512,7 @@ bool Window::setWindow(int width, int height, WindowSettings *settings)
SDL_RaiseWindow(window);
SDL_GL_SetSwapInterval(f.vsync);
// Check if adaptive vsync was requested but not supported, and fall back
// to regular vsync if so.
if (f.vsync == -1 && SDL_GL_GetSwapInterval() != -1)
SDL_GL_SetSwapInterval(1);
setVSync(f.vsync);
updateSettings(f, false);
@@ -608,7 +603,7 @@ void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphi
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples);
settings.msaa = (buffers > 0 ? samples : 0);
settings.vsync = SDL_GL_GetSwapInterval();
settings.vsync = getVSync();
settings.stencil = newsettings.stencil;
settings.depth = newsettings.depth;
@@ -915,6 +910,24 @@ love::image::ImageData *Window::getIcon()
return icon.get();
}
void Window::setVSync(int vsync)
{
if (context == nullptr)
return;
SDL_GL_SetSwapInterval(vsync);
// Check if adaptive vsync was requested but not supported, and fall back
// to regular vsync if so.
if (vsync == -1 && SDL_GL_GetSwapInterval() != -1)
SDL_GL_SetSwapInterval(1);
}
int Window::getVSync() const
{
return context != nullptr ? SDL_GL_GetSwapInterval() : 0;
}
void Window::setDisplaySleepEnabled(bool enable)
{
if (enable)
+3
View File
@@ -74,6 +74,9 @@ public:
bool setIcon(love::image::ImageData *imgd) override;
love::image::ImageData *getIcon() override;
void setVSync(int vsync) override;
int getVSync() const override;
void setDisplaySleepEnabled(bool enable) override;
bool isDisplaySleepEnabled() const override;