Updated the readme.

This commit is contained in:
Alex Szpakowski
2015-03-04 03:21:26 -04:00
parent 06fa7bd7a4
commit e2652fddc1
7 changed files with 35 additions and 22 deletions
+6 -6
View File
@@ -47,7 +47,7 @@ SpriteBatch::SpriteBatch(Texture *texture, int size, int usage)
, next(0)
, color(0)
, array_buf(nullptr)
, element_buf(size)
, quad_indices(size)
, buffer_used_offset(0)
, buffer_used_size(0)
{
@@ -202,7 +202,7 @@ void SpriteBatch::setBufferSize(int newsize)
void *new_data = new_array_buf->map();
memcpy(new_data, old_data, sizeof(Vertex) * 4 * std::min(newsize, size));
element_buf = VertexIndex(newsize);
quad_indices = VertexIndex(newsize);
}
catch (love::Exception &)
{
@@ -241,7 +241,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
gl.bindTexture(*(GLuint *) texture->getHandle());
GLBuffer::Bind array_bind(*array_buf);
GLBuffer::Bind element_bind(*element_buf.getBuffer());
GLBuffer::Bind element_bind(*quad_indices.getBuffer());
// Make sure the VBO isn't mapped when we draw (sends data to GPU if needed.)
array_buf->unmap(buffer_used_offset, buffer_used_size);
@@ -263,7 +263,7 @@ void SpriteBatch::draw(float x, float y, float angle, float sx, float sy, float
glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), array_buf->getPointer(texel_offset));
gl.prepareDraw();
gl.drawElements(GL_TRIANGLES, (GLsizei) element_buf.getIndexCount(next), element_buf.getType(), element_buf.getPointer(0));
gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(next), quad_indices.getType(), quad_indices.getPointer(0));
glDisableVertexAttribArray(ATTRIB_TEXCOORD);
glDisableVertexAttribArray(ATTRIB_POS);
@@ -322,8 +322,8 @@ bool SpriteBatch::getConstant(UsageHint in, const char *&out)
StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM>::Entry SpriteBatch::usageHintEntries[] =
{
{"dynamic", SpriteBatch::USAGE_DYNAMIC},
{"static", SpriteBatch::USAGE_STATIC},
{"stream", SpriteBatch::USAGE_STREAM},
{"static", SpriteBatch::USAGE_STATIC},
{"stream", SpriteBatch::USAGE_STREAM},
};
StringMap<SpriteBatch::UsageHint, SpriteBatch::USAGE_MAX_ENUM> SpriteBatch::usageHints(usageHintEntries, sizeof(usageHintEntries));