Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.

This commit is contained in:
Alexander Szpakowski
2013-01-16 07:21:41 -04:00
parent 331c883c77
commit e24d721381
20 changed files with 209 additions and 204 deletions
+4 -4
View File
@@ -28,7 +28,7 @@
#include "wrap_SpriteBatch.h"
#include "wrap_ParticleSystem.h"
#include "wrap_Canvas.h"
#include "wrap_ShaderEffect.h"
#include "wrap_Shader.h"
#include "Graphics.h"
namespace love
@@ -63,7 +63,7 @@ int w_newImageFont(lua_State *L);
int w_newSpriteBatch(lua_State *L);
int w_newParticleSystem(lua_State *L);
int w_newCanvas(lua_State *L); // comments in function
int w_newShaderEffect(lua_State *L);
int w_newShader(lua_State *L);
int w_setColor(lua_State *L);
int w_getColor(lua_State *L);
int w_setBackgroundColor(lua_State *L);
@@ -90,8 +90,8 @@ int w_getMaxPointSize(lua_State *L);
int w_newScreenshot(lua_State *L);
int w_setCanvas(lua_State *L);
int w_getCanvas(lua_State *L);
int w_setShaderEffect(lua_State *L);
int w_getShaderEffect(lua_State *L);
int w_setShader(lua_State *L);
int w_getShader(lua_State *L);
int w_isSupported(lua_State *L);
int w_draw(lua_State *L);
int w_drawq(lua_State *L);