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Renamed all instances of 'ShaderEffect' (previously 'PixelEffect') to 'Shader'.
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@@ -43,7 +43,7 @@
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#include "SpriteBatch.h"
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#include "ParticleSystem.h"
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#include "Canvas.h"
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#include "ShaderEffect.h"
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#include "Shader.h"
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namespace love
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{
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@@ -270,7 +270,7 @@ public:
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Canvas *newCanvas(int width, int height, Canvas::TextureType texture_type = Canvas::TYPE_NORMAL);
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ShaderEffect *newShaderEffect(const ShaderEffect::ShaderSources &shadersources);
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Shader *newShader(const Shader::ShaderSources &shadersources);
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/**
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* Sets the foreground color.
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