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https://github.com/love2d/love.git
synced 2026-08-16 00:02:12 +02:00
love.graphics.discard now accepts a table of booleans indicating which of the active canvases to discard (matches love.graphics.clear.)
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@@ -465,18 +465,18 @@ void Graphics::clear(const std::vector<Color> &colors)
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}
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}
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void Graphics::discard(bool color, bool stencil)
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void Graphics::discard(const std::vector<bool> &colorbuffers, bool stencil)
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{
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if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer))
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return;
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std::vector<GLenum> attachments;
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attachments.reserve(3);
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attachments.reserve(colorbuffers.size());
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// glDiscardFramebuffer uses different attachment enums for the default FBO.
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if (!Canvas::current && gl.getDefaultFBO() == 0)
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{
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if (color)
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if (colorbuffers.size() > 0 && colorbuffers[0])
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attachments.push_back(GL_COLOR);
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if (stencil)
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@@ -487,11 +487,12 @@ void Graphics::discard(bool color, bool stencil)
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}
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else
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{
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if (color)
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int activecanvascount = (int) states.back().canvases.size();
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for (int i = 0; i < (int) colorbuffers.size(); i++)
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{
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attachments.push_back(GL_COLOR_ATTACHMENT0);
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for (int i = 0; i < (int) states.back().canvases.size() - 1; i++)
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attachments.push_back(GL_COLOR_ATTACHMENT1 + i);
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if (colorbuffers[i] && i < activecanvascount)
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attachments.push_back(GL_COLOR_ATTACHMENT0 + i);
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}
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if (stencil)
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@@ -518,7 +519,7 @@ void Graphics::present()
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setCanvas();
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// Discard the stencil buffer before swapping.
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discard(false, true);
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discard({}, true);
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#ifdef LOVE_IOS
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// Hack: SDL's color renderbuffer needs to be bound when swapBuffers is called.
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@@ -94,7 +94,7 @@ public:
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/**
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* Discards the contents of the screen.
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**/
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void discard(bool color, bool stencil);
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void discard(const std::vector<bool> &colorbuffers, bool stencil);
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/**
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* Flips buffers. (Rendered geometry is presented on screen).
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@@ -88,9 +88,26 @@ int w_clear(lua_State *L)
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int w_discard(lua_State *L)
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{
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bool color = luax_optboolean(L, 1, true);
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std::vector<bool> colorbuffers;
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if (lua_istable(L, 1))
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{
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for (size_t i = 1; i <= lua_objlen(L, 1); i++)
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{
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lua_rawgeti(L, 1, i);
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colorbuffers.push_back(luax_optboolean(L, -1, true));
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lua_pop(L, 1);
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}
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}
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else
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{
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bool discardcolor = luax_optboolean(L, 1, true);
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size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().size());
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colorbuffers = std::vector<bool>(numbuffers, discardcolor);
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}
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bool stencil = luax_optboolean(L, 2, true);
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instance()->discard(color, stencil);
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instance()->discard(colorbuffers, stencil);
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return 0;
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}
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