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synced 2026-08-15 07:41:11 +02:00
now supports encoding to BMP as well as TGA, hooray
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@@ -169,13 +169,73 @@ namespace devil
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ILubyte * data;
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ILuint w = d->getWidth();
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ILuint h = d->getHeight();
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int headerLen, bpp;
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int headerLen, bpp, row, size;
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switch (f) {
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case Image::FORMAT_TGA: // MSVC issues warning when there's no case statement.
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default: // since we only support one format
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case Image::FORMAT_BMP:
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headerLen = 54;
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bpp = 3;
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row = w * bpp;
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int padding = row & 3;
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size = h * (row + padding);
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int filesize = size + headerLen;
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data = new ILubyte[filesize];
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// Here's the header for the BMP file format.
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data[0] = 66; // "B"
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data[1] = 77; // "M"
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data[2] = filesize; // size of the file
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data[3] = (filesize >> 8) & 255;
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data[4] = (filesize >> 16) & 255;
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data[5] = (filesize >> 24) & 255;
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data[6] = data[7] = data[8] = data[9] = 0; // useless reserved values
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data[10] = headerLen; // offset where pixel data begins
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data[11] = (headerLen >> 8) & 255;
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data[12] = (headerLen >> 16) & 255;
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data[13] = (headerLen >> 24) & 255;
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data[14] = headerLen - 14; // length of this part of the header
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data[15] = (data[14] >> 8) & 255;
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data[16] = (data[14] >> 16) & 255;
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data[17] = (data[14] >> 24) & 255;
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data[18] = w; // width of the bitmap
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data[19] = (w >> 8) & 255;
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data[20] = (w >> 16) & 255;
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data[21] = (w >> 24) & 255;
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data[22] = -h; // negative height of the bitmap - used so we don't have to flip the data
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data[23] = ((-h) >> 8) & 255;
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data[24] = ((-h) >> 16) & 255;
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data[25] = ((-h) >> 24) & 255;
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data[26] = 1; // number of color planes
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data[27] = 0;
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data[28] = bpp * 8; // bits per pixel
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data[29] = 0;
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data[30] = data[31] = data[32] = data[33] = 0; // RGB - no compression
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data[34] = (row + padding) * h; // length of the pixel data
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data[35] = (data[34] >> 8) & 255;
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data[36] = (data[34] >> 16) & 255;
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data[37] = (data[34] >> 24) & 255;
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data[38] = 2835; // horizontal pixels per meter
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data[39] = (2835 >> 8) & 255;
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data[40] = (2835 >> 16) & 255;
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data[41] = (2835 >> 24) & 255;
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data[42] = 2835; // vertical pixels per meter
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data[43] = data[39];
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data[44] = data[40];
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data[45] = data[41];
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data[46] = data[47] = data[48] = data[49] = 0; // number of colors in the palette
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data[50] = data[51] = data[52] = data[53] = 0; // all colors are important!
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// Okay, header's done! Now for the pixel data...
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data += headerLen;
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d->getData(); // bind the imagedata's image
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for (int i = 0; i < h; i++) { // we've got to loop through the rows, adding the pixel data plus padding
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ilCopyPixels(0,i,0,w,1,1,IL_BGR,IL_UNSIGNED_BYTE,data);
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data += row;
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}
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data -= filesize;
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break;
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case Image::FORMAT_TGA:
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default: // TGA is the default format
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headerLen = 18;
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bpp = 3;
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int size = h * w * bpp;
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size = h * w * bpp;
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data = new ILubyte[size + headerLen];
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// here's the header for the Targa file format.
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data[0] = 0; // ID field size
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@@ -199,7 +259,7 @@ namespace devil
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ilCopyPixels(0,0,0,w,h,1,IL_BGR,IL_UNSIGNED_BYTE,data); // convert the pixels to BGR (remember, little-endian) and copy them to data
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// It's Targa, so we have to flip the image.
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int row = w * bpp;
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row = w * bpp;
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ILubyte * temp = new ILubyte[row];
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ILubyte * src = data - row;
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ILubyte * dst = data + size;
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@@ -210,8 +270,8 @@ namespace devil
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}
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data -= headerLen;
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delete [] temp;
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return new love::image::EncodedImageData(data, f, size + headerLen);
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}
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return new love::image::EncodedImageData(data, f, size + headerLen);
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}
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} // devil
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