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Change the 'viewformats' texture setting field to be a list of pixel formats.
Replace Texture:hasViewFormats with Texture:getViewFormats.
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@@ -326,6 +326,8 @@ public:
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void setVsync(int vsync);
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int getVsync() const;
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uint32 getDeviceApiVersion() const { return deviceApiVersion; }
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protected:
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graphics::ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
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graphics::Shader *newShaderInternal(StrongRef<love::graphics::ShaderStage> stages[SHADERSTAGE_MAX_ENUM], const Shader::CompileOptions &options) override;
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