Added support for BC4 (aka 3Dc+) compressed textures

This commit is contained in:
Alex Szpakowski
2013-07-28 17:20:24 -03:00
parent fa6eaaa3a6
commit e19ade38ab
5 changed files with 16 additions and 2 deletions
+2 -2
View File
@@ -219,7 +219,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
}
else if (GLEE_APPLE_flush_buffer_range)
{
void *mapdata = glMapBuffer(getTarget(), GL_WRITE_ONLY);
void *mapdata = glMapBufferARB(getTarget(), GL_WRITE_ONLY);
if (mapdata)
{
@@ -230,7 +230,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
glFlushMappedBufferRangeAPPLE(getTarget(), offset, size);
}
glUnmapBuffer(getTarget());
glUnmapBufferARB(getTarget());
}
else
{