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Added support for BC4 (aka 3Dc+) compressed textures
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@@ -615,6 +615,10 @@ GLenum Image::getCompressedFormat(image::CompressedData::TextureType type) const
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return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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case image::CompressedData::TYPE_DXT5:
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return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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case image::CompressedData::TYPE_BC4:
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return GL_COMPRESSED_RED_RGTC1;
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case image::CompressedData::TYPE_BC4s:
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return GL_COMPRESSED_SIGNED_RED_RGTC1;
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case image::CompressedData::TYPE_BC5:
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return GL_COMPRESSED_RG_RGTC2;
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case image::CompressedData::TYPE_BC5s:
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@@ -660,6 +664,8 @@ bool Image::hasCompressedTextureSupport(image::CompressedData::TextureType type)
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case image::CompressedData::TYPE_DXT3:
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case image::CompressedData::TYPE_DXT5:
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return GLEE_EXT_texture_compression_s3tc;
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case image::CompressedData::TYPE_BC4:
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case image::CompressedData::TYPE_BC4s:
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case image::CompressedData::TYPE_BC5:
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case image::CompressedData::TYPE_BC5s:
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return (GLEE_VERSION_3_0 || GLEE_ARB_texture_compression_rgtc || GLEE_EXT_texture_compression_rgtc);
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@@ -219,7 +219,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
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}
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else if (GLEE_APPLE_flush_buffer_range)
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{
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void *mapdata = glMapBuffer(getTarget(), GL_WRITE_ONLY);
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void *mapdata = glMapBufferARB(getTarget(), GL_WRITE_ONLY);
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if (mapdata)
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{
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@@ -230,7 +230,7 @@ void VBO::fill(size_t offset, size_t size, const void *data)
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glFlushMappedBufferRangeAPPLE(getTarget(), offset, size);
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}
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glUnmapBuffer(getTarget());
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glUnmapBufferARB(getTarget());
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}
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else
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{
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