Removed love.graphics.drawTest

This commit is contained in:
Alex Szpakowski
2013-02-14 08:03:55 -04:00
parent e05e8e6e6a
commit e1779897ab
4 changed files with 0 additions and 43 deletions
-25
View File
@@ -1144,31 +1144,6 @@ void Graphics::shear(float kx, float ky)
glMultMatrixf((const GLfloat *)t.getElements());
}
void Graphics::drawTest(Image *image, float x, float y, float a, float sx, float sy, float ox, float oy)
{
image->bind();
// Buffer for transforming the image.
vertex buf[4];
Matrix t;
t.translate(x, y);
t.rotate(a);
t.scale(sx, sy);
t.translate(ox, oy);
t.transform(buf, image->getVertices(), 4);
const vertex *vertices = image->getVertices();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&buf[0].x);
glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), (GLvoid *)&vertices[0].s);
glDrawArrays(GL_QUADS, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
}
bool Graphics::hasFocus()
{
return currentWindow->hasFocus();
-2
View File
@@ -511,8 +511,6 @@ public:
void translate(float x, float y);
void shear(float kx, float ky);
void drawTest(Image *image, float x, float y, float a, float sx, float sy, float ox, float oy);
bool hasFocus();
private:
@@ -956,20 +956,6 @@ int w_drawq(lua_State *L)
return 0;
}
int w_drawTest(lua_State *L)
{
Image *image = luax_checktype<Image>(L, 1, "Image", GRAPHICS_IMAGE_T);
float x = (float)luaL_optnumber(L, 2, 0.0f);
float y = (float)luaL_optnumber(L, 3, 0.0f);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0);
float oy = (float)luaL_optnumber(L, 8, 0);
instance->drawTest(image, x, y, angle, sx, sy, ox, oy);
return 0;
}
int w_print(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
@@ -1327,7 +1313,6 @@ static const luaL_Reg functions[] =
{ "draw", w_draw },
{ "drawq", w_drawq },
{ "drawTest", w_drawTest },
{ "print", w_print },
{ "printf", w_printf },
@@ -95,7 +95,6 @@ int w_getShader(lua_State *L);
int w_isSupported(lua_State *L);
int w_draw(lua_State *L);
int w_drawq(lua_State *L);
int w_drawTest(lua_State *L);
int w_print(lua_State *L);
int w_printf(lua_State *L);
int w_point(lua_State *L);