Move Texture:generateMipmaps error handling out of backend code

This commit is contained in:
Alex Szpakowski
2020-10-25 23:13:50 -03:00
parent 442f37e0a1
commit e10444c21f
4 changed files with 28 additions and 19 deletions
+4 -2
View File
@@ -46,8 +46,6 @@ public:
bool loadVolatile() override;
void unloadVolatile() override;
void generateMipmaps() override;
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect) override;
void setSamplerState(const SamplerState &s) override;
ptrdiff_t getHandle() const override;
@@ -62,6 +60,10 @@ private:
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
void generateMipmapsInternal() override;
void readbackImageData(love::image::ImageData *imagedata, int slice, int mipmap, const Rect &rect) override;
Slices slices;
GLuint fbo;