Move Texture:generateMipmaps error handling out of backend code

This commit is contained in:
Alex Szpakowski
2020-10-25 23:13:50 -03:00
parent 442f37e0a1
commit e10444c21f
4 changed files with 28 additions and 19 deletions
+5 -2
View File
@@ -218,9 +218,9 @@ public:
void replacePixels(love::image::ImageDataBase *d, int slice, int mipmap, int x, int y, bool reloadmipmaps);
void replacePixels(const void *data, size_t size, int slice, int mipmap, const Rect &rect, bool reloadmipmaps);
virtual void generateMipmaps() = 0;
void generateMipmaps();
virtual love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
love::image::ImageData *newImageData(love::image::Image *module, int slice, int mipmap, const Rect &rect);
virtual ptrdiff_t getRenderTargetHandle() const = 0;
@@ -278,6 +278,9 @@ protected:
void uploadImageData(love::image::ImageDataBase *d, int level, int slice, int x, int y);
virtual void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) = 0;
virtual void generateMipmapsInternal() = 0;
virtual void readbackImageData(love::image::ImageData *imagedata, int slice, int mipmap, const Rect &rect) = 0;
bool validateDimensions(bool throwException) const;
TextureType texType;