Move some OpenGL-specific Image code into the GL backend

This commit is contained in:
Alex Szpakowski
2020-02-02 01:21:27 -04:00
parent 6c447ab4f6
commit e0ffdfc1ba
4 changed files with 30 additions and 30 deletions
+3 -1
View File
@@ -56,12 +56,14 @@ public:
private:
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r) override;
void uploadByteData(PixelFormat pixelformat, const void *data, size_t size, int level, int slice, const Rect &r, love::image::ImageDataBase *imgd = nullptr) override;
void generateMipmaps() override;
void loadDefaultTexture();
void loadData();
Slices slices;
// OpenGL texture identifier.
GLuint texture;