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Fix love.graphics.drawLayer.
--HG-- branch : minor
This commit is contained in:
@@ -60,19 +60,15 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
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gfx->flushStreamDraws();
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Shader *prevdefaultshader = nullptr;
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if (texture.get())
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{
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TextureType textype = texture->getTextureType();
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if (textype == TEXTURE_2D_ARRAY && Shader::isDefaultActive())
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if (Shader::isDefaultActive())
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{
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if (!Shader::standardShaders[Shader::STANDARD_ARRAY])
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throw love::Exception("Standard array texture shader has not been initialized!");
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Shader::StandardShader defaultshader = Shader::STANDARD_DEFAULT;
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if (texture->getTextureType() == TEXTURE_2D_ARRAY)
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defaultshader = Shader::STANDARD_ARRAY;
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prevdefaultshader = Shader::current;
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Shader::standardShaders[Shader::STANDARD_ARRAY]->attach();
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Shader::attachDefault(defaultshader);
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}
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if (Shader::current)
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@@ -138,9 +134,6 @@ void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m)
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gl.drawElements(GL_TRIANGLES, (GLsizei) quad_indices.getIndexCount(count), gltype, indices);
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}
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if (prevdefaultshader != nullptr)
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prevdefaultshader->attach();
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}
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} // opengl
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