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Add love.graphics.getPixelEffect() (issue #372) -- thanks, slime73!
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@@ -49,6 +49,8 @@ namespace opengl
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static void detach();
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static std::string getGLSLVersion();
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static bool isSupported();
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static PixelEffect * current;
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void sendFloat(const std::string& name, int size, const GLfloat* vec, int count);
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void sendMatrix(const std::string& name, int size, const GLfloat* m, int count);
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