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Enable OpenGL debug group markers outside of iOS
--HG-- branch : minor
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@@ -101,23 +101,25 @@ public:
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{
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public:
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#if defined(LOVE_IOS)
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TempDebugGroup(const char *name)
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{
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if (GLAD_EXT_debug_marker)
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if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
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else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
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glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 0, 0, (const GLchar *) name);
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else if (GLAD_EXT_debug_marker)
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glPushGroupMarkerEXT(0, (const GLchar *) name);
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}
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#else
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TempDebugGroup(const char *) {}
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#endif
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#if defined(LOVE_IOS)
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~TempDebugGroup()
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{
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if (GLAD_EXT_debug_marker)
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if (GLAD_VERSION_4_3 || (GLAD_KHR_debug && !GLAD_ES_VERSION_2_0))
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glPopDebugGroup();
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else if (GLAD_ES_VERSION_2_0 && GLAD_KHR_debug)
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glPopDebugGroupKHR();
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else if (GLAD_EXT_debug_marker)
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glPopGroupMarkerEXT();
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}
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#endif
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};
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struct Stats
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