Rename some internal buffer enums to better match what they do

This commit is contained in:
Alex Szpakowski
2021-01-17 20:59:16 -04:00
parent 2e2ebe95cd
commit deff795908
25 changed files with 217 additions and 215 deletions
+12 -12
View File
@@ -1325,7 +1325,7 @@ int w_newSpriteBatch(lua_State *L)
Texture *texture = luax_checktexture(L, 1);
int size = (int) luaL_optinteger(L, 2, 1000);
BufferUsage usage = BUFFERUSAGE_DYNAMIC;
BufferDataUsage usage = BUFFERDATAUSAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
const char *usagestr = luaL_checkstring(L, 3);
@@ -1488,7 +1488,7 @@ int w_validateShader(lua_State *L)
return 1;
}
static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
static BufferDataUsage luax_optdatausage(lua_State *L, int idx, BufferDataUsage def)
{
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
@@ -1506,7 +1506,7 @@ static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &sett
luaL_checktype(L, idx, LUA_TTABLE);
lua_getfield(L, idx, "usage");
settings.usage = luax_optbufferusage(L, -1, settings.usage);
settings.dataUsage = luax_optdatausage(L, -1, settings.dataUsage);
lua_pop(L, 1);
}
@@ -1664,18 +1664,18 @@ static Buffer *luax_newbuffer(lua_State *L, int idx, Buffer::Settings settings,
int w_newBuffer(lua_State *L)
{
Buffer::Settings settings(0, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(0, BUFFERDATAUSAGE_DYNAMIC);
luaL_checktype(L, 3, LUA_TTABLE);
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
{
BufferType buffertype = (BufferType) i;
BufferUsage bufferusage = (BufferUsage) i;
const char *tname = nullptr;
if (!getConstant(buffertype, tname))
if (!getConstant(bufferusage, tname))
continue;
if (luax_boolflag(L, 3, tname, false))
settings.typeFlags = (Buffer::TypeFlags)(settings.typeFlags | (1u << i));
settings.usageFlags = (BufferUsageFlags)(settings.usageFlags | (1u << i));
}
luax_optbuffersettings(L, 3, settings);
@@ -1692,7 +1692,7 @@ int w_newBuffer(lua_State *L)
int w_newVertexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
std::vector<Buffer::DataDeclaration> format;
@@ -1707,7 +1707,7 @@ int w_newVertexBuffer(lua_State *L)
int w_newIndexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
size_t arraylength = 0;
@@ -1799,7 +1799,7 @@ static Mesh *newStandardMesh(lua_State *L)
Mesh *t = nullptr;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
BufferDataUsage usage = luax_optdatausage(L, 3, BUFFERDATAUSAGE_DYNAMIC);
std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
@@ -1861,7 +1861,7 @@ static Mesh *newCustomMesh(lua_State *L)
std::vector<Buffer::DataDeclaration> vertexformat;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
BufferDataUsage usage = luax_optdatausage(L, 4, BUFFERDATAUSAGE_DYNAMIC);
lua_rawgeti(L, 1, 1);
if (!lua_istable(L, -1))