Rename some internal buffer enums to better match what they do

This commit is contained in:
Alex Szpakowski
2021-01-17 20:59:16 -04:00
parent 2e2ebe95cd
commit deff795908
25 changed files with 217 additions and 215 deletions
+9 -9
View File
@@ -33,8 +33,8 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
: arrayLength(0)
, arrayStride(0)
, size(size)
, typeFlags(settings.typeFlags)
, usage(settings.usage)
, usageFlags(settings.usageFlags)
, dataUsage(settings.dataUsage)
, mapped(false)
{
if (size == 0 && arraylength == 0)
@@ -46,11 +46,11 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
const auto &caps = gfx->getCapabilities();
bool supportsGLSL3 = caps.features[Graphics::FEATURE_GLSL3];
bool indexbuffer = settings.typeFlags & TYPEFLAG_INDEX;
bool vertexbuffer = settings.typeFlags & TYPEFLAG_VERTEX;
bool texelbuffer = settings.typeFlags & TYPEFLAG_TEXEL;
bool storagebuffer = settings.typeFlags & TYPEFLAG_SHADER_STORAGE;
bool copydest = settings.typeFlags & TYPEFLAG_COPY_DEST;
bool indexbuffer = settings.usageFlags & BUFFERUSAGEFLAG_INDEX;
bool vertexbuffer = settings.usageFlags & BUFFERUSAGEFLAG_VERTEX;
bool texelbuffer = settings.usageFlags & BUFFERUSAGEFLAG_TEXEL;
bool storagebuffer = settings.usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE;
bool copydest = settings.usageFlags & BUFFERUSAGEFLAG_COPY_DEST;
if (!indexbuffer && !vertexbuffer && !texelbuffer && !storagebuffer)
throw love::Exception("Buffer must be created with at least one buffer type (index, vertex, texel, or shaderstorage).");
@@ -61,8 +61,8 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
if (storagebuffer && !caps.features[Graphics::FEATURE_GLSL4])
throw love::Exception("Shader Storage buffers are not supported on this system (GLSL 4 support is necessary.)");
if (copydest && usage == BUFFERUSAGE_STREAM)
throw love::Exception("Buffers created with 'stream' usage cannot be a copy destination.");
if (copydest && dataUsage == BUFFERDATAUSAGE_STREAM)
throw love::Exception("Buffers created with 'stream' data usage cannot be used as a copy destination.");
size_t offset = 0;
size_t stride = 0;
+10 -21
View File
@@ -55,17 +55,6 @@ public:
MAP_WRITE_INVALIDATE,
};
enum TypeFlags
{
TYPEFLAG_NONE = 0,
TYPEFLAG_VERTEX = 1 << BUFFERTYPE_VERTEX,
TYPEFLAG_INDEX = 1 << BUFFERTYPE_INDEX,
TYPEFLAG_TEXEL = 1 << BUFFERTYPE_TEXEL,
TYPEFLAG_SHADER_STORAGE = 1 << BUFFERTYPE_SHADER_STORAGE,
TYPEFLAG_COPY_SOURCE = 1 << BUFFERTYPE_COPY_SOURCE,
TYPEFLAG_COPY_DEST = 1 << BUFFERTYPE_COPY_DEST,
};
struct DataDeclaration
{
std::string name;
@@ -96,13 +85,13 @@ public:
struct Settings
{
TypeFlags typeFlags;
BufferUsage usage;
BufferUsageFlags usageFlags;
BufferDataUsage dataUsage;
bool zeroInitialize;
Settings(uint32 typeflags, BufferUsage usage)
: typeFlags((TypeFlags)typeflags)
, usage(usage)
Settings(uint32 usageflags, BufferDataUsage dataUsage)
: usageFlags((BufferUsageFlags)usageflags)
, dataUsage(dataUsage)
, zeroInitialize(false)
{}
};
@@ -111,8 +100,8 @@ public:
virtual ~Buffer();
size_t getSize() const { return size; }
TypeFlags getTypeFlags() const { return typeFlags; }
BufferUsage getUsage() const { return usage; }
BufferUsageFlags getUsageFlags() const { return usageFlags; }
BufferDataUsage getDataUsage() const { return dataUsage; }
bool isMapped() const { return mapped; }
size_t getArrayLength() const { return arrayLength; }
@@ -180,11 +169,11 @@ protected:
// The size of the buffer, in bytes.
size_t size;
// The type of the buffer object.
TypeFlags typeFlags;
// Bit flags describing how the buffer can be used.
BufferUsageFlags usageFlags;
// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
BufferUsage usage;
BufferDataUsage dataUsage;
bool mapped;
+8 -8
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@@ -177,7 +177,7 @@ void Graphics::createQuadIndexBuffer()
size_t size = sizeof(uint16) * (LOVE_UINT16_MAX / 4) * 6;
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, BUFFERUSAGE_STATIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_STATIC);
quadIndexBuffer = newBuffer(settings, DATAFORMAT_UINT16, nullptr, size, 0);
Buffer::Mapper map(*quadIndexBuffer);
@@ -209,7 +209,7 @@ Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
return new Video(this, stream, dpiscale);
}
love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferUsage usage)
love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferDataUsage usage)
{
return new SpriteBatch(this, texture, size, usage);
}
@@ -300,12 +300,12 @@ Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format,
return newBuffer(settings, dataformat, data, size, arraylength);
}
Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage)
{
return new Mesh(this, vertexformat, vertexcount, drawmode, usage);
}
Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage)
{
return new Mesh(this, vertexformat, data, datasize, drawmode, usage);
}
@@ -1044,10 +1044,10 @@ void Graphics::copyBuffer(Buffer *source, Buffer *dest, size_t sourceoffset, siz
if (!capabilities.features[FEATURE_COPY_BUFFER])
throw love::Exception("Buffer copying is not supported on this system.");
if (!(source->getTypeFlags() & Buffer::TYPEFLAG_COPY_SOURCE))
if (!(source->getUsageFlags() & BUFFERUSAGEFLAG_COPY_SOURCE))
throw love::Exception("Copy source buffer must be created with the copysource flag.");
if (!(dest->getTypeFlags() & Buffer::TYPEFLAG_COPY_DEST))
if (!(dest->getUsageFlags() & BUFFERUSAGEFLAG_COPY_DEST))
throw love::Exception("Copy destination buffer must be created with the copydest flag.");
Range sourcerange(sourceoffset, size);
@@ -1151,14 +1151,14 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
if (state.vb[i]->getSize() < buffersizes[i])
{
delete state.vb[i];
state.vb[i] = newStreamBuffer(BUFFERTYPE_VERTEX, buffersizes[i]);
state.vb[i] = newStreamBuffer(BUFFERUSAGE_VERTEX, buffersizes[i]);
}
}
if (state.indexBuffer->getSize() < buffersizes[2])
{
delete state.indexBuffer;
state.indexBuffer = newStreamBuffer(BUFFERTYPE_INDEX, buffersizes[2]);
state.indexBuffer = newStreamBuffer(BUFFERUSAGE_INDEX, buffersizes[2]);
}
}
+4 -4
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@@ -432,7 +432,7 @@ public:
Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting);
Video *newVideo(love::video::VideoStream *stream, float dpiscale);
SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferUsage usage);
SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferDataUsage usage);
ParticleSystem *newParticleSystem(Texture *texture, int size);
Shader *newShader(const std::vector<std::string> &stagessource);
@@ -440,8 +440,8 @@ public:
virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage);
Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage);
Mesh *newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode);
Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
@@ -930,7 +930,7 @@ protected:
ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info);
virtual ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
virtual void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
+12 -12
View File
@@ -45,7 +45,7 @@ std::vector<Buffer::DataDeclaration> Mesh::getDefaultVertexFormat()
love::Type Mesh::type("Mesh", &Drawable::type);
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage)
: primitiveType(drawmode)
{
try
@@ -59,7 +59,7 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
memcpy(vertexData, data, datasize);
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, usage);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, usage);
vertexBuffer.set(gfx->newBuffer(settings, vertexformat, vertexData, datasize, 0), Acquire::NORETAIN);
vertexCount = vertexBuffer->getArrayLength();
@@ -71,7 +71,7 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
indexDataType = getIndexDataTypeFromMax(vertexCount);
}
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage)
: vertexCount((size_t) vertexcount)
, indexDataType(getIndexDataTypeFromMax(vertexcount))
, primitiveType(drawmode)
@@ -79,7 +79,7 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
if (vertexcount <= 0)
throw love::Exception("Invalid number of vertices (%d).", vertexcount);
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, usage);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, usage);
vertexBuffer.set(gfx->newBuffer(settings, vertexformat, nullptr, 0, vertexcount), Acquire::NORETAIN);
vertexStride = vertexBuffer->getArrayStride();
@@ -112,7 +112,7 @@ Mesh::Mesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType d
for (const auto &attrib : attachedAttributes)
{
if ((attrib.buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
if ((attrib.buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
if (getAttachedAttributeIndex(attrib.name) != -1)
@@ -210,7 +210,7 @@ bool Mesh::isAttributeEnabled(const std::string &name) const
void Mesh::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh, const std::string &attachname, AttributeStep step)
{
if ((buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
if ((buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
@@ -276,7 +276,7 @@ void Mesh::flush()
{
if (vertexBuffer.get() && vertexData != nullptr && modifiedVertexData.isValid())
{
if (vertexBuffer->getUsage() == BUFFERUSAGE_STREAM)
if (vertexBuffer->getDataUsage() == BUFFERDATAUSAGE_STREAM)
{
vertexBuffer->fill(0, vertexBuffer->getSize(), vertexData);
}
@@ -327,8 +327,8 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
if (indexBuffer.get() == nullptr || size > indexBuffer->getSize() || indexBuffer->getDataMember(0).decl.format != dataformat)
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
auto usage = vertexBuffer.get() ? vertexBuffer->getUsage() : BUFFERUSAGE_DYNAMIC;
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, usage);
auto usage = vertexBuffer.get() ? vertexBuffer->getDataUsage() : BUFFERDATAUSAGE_DYNAMIC;
Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, usage);
indexBuffer.set(gfx->newBuffer(settings, dataformat, nullptr, size, 0), Acquire::NORETAIN);
}
@@ -360,8 +360,8 @@ void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasiz
if (indexBuffer.get() == nullptr || datasize > indexBuffer->getSize() || indexBuffer->getDataMember(0).decl.format != dataformat)
{
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
auto usage = vertexBuffer.get() ? vertexBuffer->getUsage() : BUFFERUSAGE_DYNAMIC;
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, usage);
auto usage = vertexBuffer.get() ? vertexBuffer->getDataUsage() : BUFFERDATAUSAGE_DYNAMIC;
Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, usage);
indexBuffer.set(gfx->newBuffer(settings, dataformat, nullptr, datasize, 0), Acquire::NORETAIN);
}
@@ -423,7 +423,7 @@ void Mesh::setIndexBuffer(Buffer *buffer)
{
// Buffer constructor does the rest of the validation for index buffers
// (data member formats, etc.)
if (buffer != nullptr && (buffer->getTypeFlags() & Buffer::TYPEFLAG_INDEX) == 0)
if (buffer != nullptr && (buffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX) == 0)
throw love::Exception("setIndexBuffer requires a Buffer created as an index buffer.");
indexBuffer.set(buffer);
+2 -2
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@@ -63,8 +63,8 @@ public:
static love::Type type;
Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage);
Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage);
Mesh(const std::vector<BufferAttribute> &attributes, PrimitiveType drawmode);
virtual ~Mesh();
+1 -1
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@@ -191,7 +191,7 @@ void ParticleSystem::createBuffers(size_t size)
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
size_t bytes = sizeof(Vertex) * size * 4;
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_STREAM);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_STREAM);
auto decl = Buffer::getCommonFormatDeclaration(CommonFormat::XYf_STf_RGBAub);
buffer = gfx->newBuffer(settings, decl, nullptr, bytes, 0);
}
+5 -5
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@@ -40,7 +40,7 @@ namespace graphics
love::Type SpriteBatch::type("SpriteBatch", &Drawable::type);
SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage usage)
SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferDataUsage usage)
: texture(texture)
, size(size)
, next(0)
@@ -73,7 +73,7 @@ SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage
memset(vertex_data, 0, vertex_size);
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, usage);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, usage);
auto decl = Buffer::getCommonFormatDeclaration(vertex_format);
array_buf.set(gfx->newBuffer(settings, decl, nullptr, vertex_size, 0), Acquire::NORETAIN);
@@ -185,7 +185,7 @@ void SpriteBatch::flush()
size_t offset = modified_sprites.getOffset() * vertex_stride * 4;
size_t size = modified_sprites.getSize() * vertex_stride * 4;
if (array_buf->getUsage() == BUFFERUSAGE_STREAM)
if (array_buf->getDataUsage() == BUFFERDATAUSAGE_STREAM)
array_buf->fill(0, array_buf->getSize(), vertex_data);
else
array_buf->fill(offset, size, vertex_data + offset);
@@ -244,7 +244,7 @@ void SpriteBatch::setBufferSize(int newsize)
throw love::Exception("Out of memory.");
auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
Buffer::Settings settings(array_buf->getTypeFlags(), array_buf->getUsage());
Buffer::Settings settings(array_buf->getUsageFlags(), array_buf->getDataUsage());
auto decl = Buffer::getCommonFormatDeclaration(vertex_format);
array_buf.set(gfx->newBuffer(settings, decl, nullptr, vertex_size, 0), Acquire::NORETAIN);
@@ -264,7 +264,7 @@ int SpriteBatch::getBufferSize() const
void SpriteBatch::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh)
{
if ((buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
if ((buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
throw love::Exception("GraphicsBuffer must be created with vertex buffer support to be used as a SpriteBatch vertex attribute.");
AttachedAttribute oldattrib = {};
+1 -1
View File
@@ -52,7 +52,7 @@ public:
static love::Type type;
SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage usage);
SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferDataUsage usage);
virtual ~SpriteBatch();
int add(const Matrix4 &m, int index = -1);
+1 -1
View File
@@ -26,7 +26,7 @@ namespace love
namespace graphics
{
StreamBuffer::StreamBuffer(BufferType mode, size_t size)
StreamBuffer::StreamBuffer(BufferUsage mode, size_t size)
: bufferSize(size)
, frameGPUReadOffset(0)
, mode(mode)
+3 -3
View File
@@ -53,7 +53,7 @@ public:
virtual ~StreamBuffer() {}
size_t getSize() const { return bufferSize; }
BufferType getMode() const { return mode; }
BufferUsage getMode() const { return mode; }
size_t getUsableSize() const { return bufferSize - frameGPUReadOffset; }
virtual MapInfo map(size_t minsize) = 0;
@@ -64,11 +64,11 @@ public:
protected:
StreamBuffer(BufferType mode, size_t size);
StreamBuffer(BufferUsage mode, size_t size);
size_t bufferSize;
size_t frameGPUReadOffset;
BufferType mode;
BufferUsage mode;
}; // StreamBuffer
+2 -2
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@@ -63,7 +63,7 @@ void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_DYNAMIC);
auto decl = Buffer::getCommonFormatDeclaration(Font::vertexFormat);
Buffer *newbuffer = gfx->newBuffer(settings, decl, nullptr, newsize, 0);
@@ -279,7 +279,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
size_t offset = modifiedVertices.getOffset();
size_t size = modifiedVertices.getSize();
if (vertexBuffer->getUsage() == BUFFERUSAGE_STREAM)
if (vertexBuffer->getDataUsage() == BUFFERDATAUSAGE_STREAM)
vertexBuffer->fill(0, vertexBuffer->getSize(), vertexData);
else
vertexBuffer->fill(offset, size, vertexData + offset);
+28 -26
View File
@@ -72,22 +72,22 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
size = getSize();
arraylength = getArrayLength();
if (typeFlags & TYPEFLAG_TEXEL)
mapType = BUFFERTYPE_TEXEL;
else if (typeFlags & TYPEFLAG_VERTEX)
mapType = BUFFERTYPE_VERTEX;
else if (typeFlags & TYPEFLAG_INDEX)
mapType = BUFFERTYPE_INDEX;
else if (typeFlags & TYPEFLAG_SHADER_STORAGE)
mapType = BUFFERTYPE_SHADER_STORAGE;
else if (typeFlags & TYPEFLAG_COPY_SOURCE)
mapType = BUFFERTYPE_COPY_SOURCE;
else if (typeFlags & TYPEFLAG_COPY_DEST)
mapType = BUFFERTYPE_COPY_DEST;
if (usageFlags & BUFFERUSAGEFLAG_TEXEL)
mapUsage = BUFFERUSAGE_TEXEL;
else if (usageFlags & BUFFERUSAGEFLAG_VERTEX)
mapUsage = BUFFERUSAGE_VERTEX;
else if (usageFlags & BUFFERUSAGEFLAG_INDEX)
mapUsage = BUFFERUSAGE_INDEX;
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
else if (usageFlags & BUFFERUSAGEFLAG_COPY_SOURCE)
mapUsage = BUFFERUSAGE_COPY_SOURCE;
else if (usageFlags & BUFFERUSAGEFLAG_COPY_DEST)
mapUsage = BUFFERUSAGE_COPY_DEST;
target = OpenGL::getGLBufferType(mapType);
target = OpenGL::getGLBufferType(mapUsage);
if (usage == BUFFERUSAGE_STREAM)
if (dataUsage == BUFFERDATAUSAGE_STREAM)
ownsMemoryMap = true;
std::vector<uint8> emptydata;
@@ -143,12 +143,14 @@ bool Buffer::load(const void *initialdata)
/* Clear the error buffer. */;
glGenBuffers(1, &buffer);
gl.bindBuffer(mapType, buffer);
gl.bindBuffer(mapUsage, buffer);
GLenum gldatausage = OpenGL::getGLBufferDataUsage(getDataUsage());
// initialdata can be null.
glBufferData(target, (GLsizeiptr) getSize(), initialdata, OpenGL::getGLBufferUsage(getUsage()));
glBufferData(target, (GLsizeiptr) getSize(), initialdata, gldatausage);
if (getTypeFlags() & TYPEFLAG_TEXEL)
if (getUsageFlags() & BUFFERUSAGEFLAG_TEXEL)
{
glGenTextures(1, &texture);
gl.bindBufferTextureToUnit(texture, 0, false, true);
@@ -204,7 +206,7 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize)
mapped = false;
// Orphan optimization - see fill().
if (usage != BUFFERUSAGE_STATIC && mappedRange.first == 0 && mappedRange.getSize() == getSize())
if (dataUsage != BUFFERDATAUSAGE_STATIC && mappedRange.first == 0 && mappedRange.getSize() == getSize())
{
usedoffset = 0;
usedsize = getSize();
@@ -232,21 +234,21 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
if (!Range(0, buffersize).contains(Range(offset, size)))
return;
GLenum glusage = OpenGL::getGLBufferUsage(usage);
GLenum gldatausage = OpenGL::getGLBufferDataUsage(dataUsage);
gl.bindBuffer(mapType, buffer);
gl.bindBuffer(mapUsage, buffer);
if (usage != BUFFERUSAGE_STATIC && size == buffersize)
if (dataUsage != BUFFERDATAUSAGE_STATIC && size == buffersize)
{
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
gl.bindBuffer(mapType, buffer);
glBufferData(target, (GLsizeiptr) buffersize, nullptr, glusage);
gl.bindBuffer(mapUsage, buffer);
glBufferData(target, (GLsizeiptr) buffersize, nullptr, gldatausage);
#if LOVE_WINDOWS
// TODO: Verify that this codepath is a useful optimization.
if (gl.getVendor() == OpenGL::VENDOR_INTEL)
glBufferData(target, (GLsizeiptr) buffersize, data, glusage);
glBufferData(target, (GLsizeiptr) buffersize, data, gldatausage);
else
#endif
glBufferSubData(target, 0, (GLsizeiptr) buffersize, data);
@@ -259,8 +261,8 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
void Buffer::copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size)
{
gl.bindBuffer(BUFFERTYPE_COPY_SOURCE, buffer);
gl.bindBuffer(BUFFERTYPE_COPY_DEST, ((Buffer *) dest)->buffer);
gl.bindBuffer(BUFFERUSAGE_COPY_SOURCE, buffer);
gl.bindBuffer(BUFFERUSAGE_COPY_DEST, ((Buffer *) dest)->buffer);
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, sourceoffset, destoffset, size);
}
+1 -1
View File
@@ -65,7 +65,7 @@ private:
void unmapStatic(size_t offset, size_t size);
void unmapStream();
BufferType mapType = BUFFERTYPE_VERTEX;
BufferUsage mapUsage = BUFFERUSAGE_VERTEX;
GLenum target = 0;
// The buffer object identifier. Assigned by OpenGL.
+19 -19
View File
@@ -140,7 +140,7 @@ const char *Graphics::getName() const
return "love.graphics.opengl";
}
love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t size)
love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
{
return CreateStreamBuffer(type, size);
}
@@ -333,46 +333,46 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
{
// Initial sizes that should be good enough for most cases. It will
// resize to fit if needed, later.
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 256 * 1024 * 1);
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
}
if (capabilities.features[FEATURE_TEXEL_BUFFER] && defaultBuffers[BUFFERTYPE_TEXEL].get() == nullptr)
if (capabilities.features[FEATURE_TEXEL_BUFFER] && defaultBuffers[BUFFERUSAGE_TEXEL].get() == nullptr)
{
Buffer::Settings settings(Buffer::TYPEFLAG_TEXEL, BUFFERUSAGE_STATIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_TEXEL, BUFFERDATAUSAGE_STATIC);
std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT_VEC4, 0}};
const float texel[] = {0.0f, 0.0f, 0.0f, 1.0f};
auto buffer = newBuffer(settings, format, texel, sizeof(texel), 1);
defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN);
}
if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get() == nullptr)
if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].get() == nullptr)
{
Buffer::Settings settings(Buffer::TYPEFLAG_SHADER_STORAGE, BUFFERUSAGE_STATIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_SHADER_STORAGE, BUFFERDATAUSAGE_STATIC);
std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT, 0}};
std::vector<float> data;
data.resize(Buffer::SHADER_STORAGE_BUFFER_MAX_STRIDE / 4);
auto buffer = newBuffer(settings, format, data.data(), data.size() * sizeof(float), data.size());
defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN);
}
// Load default resources before other Volatile.
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
{
if (defaultBuffers[i].get())
((Buffer *) defaultBuffers[i].get())->loadVolatile();
}
if (defaultBuffers[BUFFERTYPE_TEXEL].get())
gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERTYPE_TEXEL]->getTexelBufferHandle());
if (defaultBuffers[BUFFERUSAGE_TEXEL].get())
gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERUSAGE_TEXEL]->getTexelBufferHandle());
if (defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get())
gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERTYPE_SHADER_STORAGE]->getHandle());
if (defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].get())
gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERUSAGE_SHADER_STORAGE]->getHandle());
// Reload all volatile objects.
if (!Volatile::loadAll())
@@ -494,7 +494,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType);
GLenum gldatatype = OpenGL::getGLIndexDataType(cmd.indexType);
gl.bindBuffer(BUFFERTYPE_INDEX, cmd.indexBuffer->getHandle());
gl.bindBuffer(BUFFERUSAGE_INDEX, cmd.indexBuffer->getHandle());
if (cmd.instanceCount > 1)
glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount);
@@ -536,7 +536,7 @@ void Graphics::drawQuads(int start, int count, const VertexAttributes &attribute
gl.bindTextureToUnit(texture, 0, false);
gl.setCullMode(CULL_NONE);
gl.bindBuffer(BUFFERTYPE_INDEX, quadIndexBuffer->getHandle());
gl.bindBuffer(BUFFERUSAGE_INDEX, quadIndexBuffer->getHandle());
if (gl.isBaseVertexSupported())
{
@@ -1530,8 +1530,8 @@ void Graphics::initCapabilities()
capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferTypeSupported(BUFFERTYPE_TEXEL);
capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferTypeSupported(BUFFERTYPE_COPY_SOURCE);
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_TEXEL);
capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_COPY_SOURCE);
static_assert(FEATURE_MAX_ENUM == 12, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
+2 -2
View File
@@ -138,7 +138,7 @@ private:
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
void initCapabilities() override;
void getAPIStats(int &shaderswitches) const override;
@@ -166,7 +166,7 @@ private:
size_t bufferMapMemorySize;
// Only needed for buffer types that can be bound to shaders.
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERTYPE_MAX_ENUM];
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERUSAGE_MAX_ENUM];
// [rendertarget][readable][srgb]
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];
+33 -33
View File
@@ -235,15 +235,15 @@ void OpenGL::setupContext()
glGetIntegerv(GL_CULL_FACE_MODE, &faceCull);
state.faceCullMode = faceCull;
for (int i = 0; i < (int) BUFFERTYPE_MAX_ENUM; i++)
for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
{
state.boundBuffers[i] = 0;
if (isBufferTypeSupported((BufferType) i))
glBindBuffer(getGLBufferType((BufferType) i), 0);
if (isBufferUsageSupported((BufferUsage) i))
glBindBuffer(getGLBufferType((BufferUsage) i), 0);
}
if (isBufferTypeSupported(BUFFERTYPE_SHADER_STORAGE))
state.boundIndexedBuffers[BUFFERTYPE_SHADER_STORAGE].resize(maxShaderStorageBufferBindings, 0);
if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
state.boundIndexedBuffers[BUFFERUSAGE_SHADER_STORAGE].resize(maxShaderStorageBufferBindings, 0);
// Initialize multiple texture unit support for shaders.
for (int i = 0; i < TEXTURE_MAX_ENUM + 1; i++)
@@ -484,12 +484,12 @@ void OpenGL::initMaxValues()
else
maxTextureArrayLayers = 0;
if (isBufferTypeSupported(BUFFERTYPE_TEXEL))
if (isBufferUsageSupported(BUFFERUSAGE_TEXEL))
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTexelBufferSize);
else
maxTexelBufferSize = 0;
if (isBufferTypeSupported(BUFFERTYPE_SHADER_STORAGE))
if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
{
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxShaderStorageBufferSize);
glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings);
@@ -613,17 +613,17 @@ GLenum OpenGL::getGLPrimitiveType(PrimitiveType type)
return GL_ZERO;
}
GLenum OpenGL::getGLBufferType(BufferType type)
GLenum OpenGL::getGLBufferType(BufferUsage usage)
{
switch (type)
switch (usage)
{
case BUFFERTYPE_VERTEX: return GL_ARRAY_BUFFER;
case BUFFERTYPE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
case BUFFERTYPE_TEXEL: return GL_TEXTURE_BUFFER;
case BUFFERTYPE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
case BUFFERTYPE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
case BUFFERTYPE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
case BUFFERTYPE_MAX_ENUM: return GL_ZERO;
case BUFFERUSAGE_VERTEX: return GL_ARRAY_BUFFER;
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
case BUFFERUSAGE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
case BUFFERUSAGE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
}
return GL_ZERO;
@@ -792,18 +792,18 @@ GLenum OpenGL::getGLVertexDataType(DataFormat format, int &components, GLboolean
return GL_ZERO;
}
GLenum OpenGL::getGLBufferUsage(BufferUsage usage)
GLenum OpenGL::getGLBufferDataUsage(BufferDataUsage usage)
{
switch (usage)
{
case BUFFERUSAGE_STREAM: return GL_STREAM_DRAW;
case BUFFERUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
case BUFFERUSAGE_STATIC: return GL_STATIC_DRAW;
case BUFFERDATAUSAGE_STREAM: return GL_STREAM_DRAW;
case BUFFERDATAUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
case BUFFERDATAUSAGE_STATIC: return GL_STATIC_DRAW;
default: return 0;
}
}
void OpenGL::bindBuffer(BufferType type, GLuint buffer)
void OpenGL::bindBuffer(BufferUsage type, GLuint buffer)
{
if (state.boundBuffers[type] != buffer)
{
@@ -816,7 +816,7 @@ void OpenGL::deleteBuffer(GLuint buffer)
{
glDeleteBuffers(1, &buffer);
for (int i = 0; i < (int) BUFFERTYPE_MAX_ENUM; i++)
for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
{
if (state.boundBuffers[i] == buffer)
state.boundBuffers[i] = 0;
@@ -869,7 +869,7 @@ void OpenGL::setVertexAttributes(const VertexAttributes &attributes, const Buffe
const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
bindBuffer(BUFFERTYPE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
bindBuffer(BUFFERUSAGE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
if (intformat)
glVertexAttribIPointer(i, components, gltype, layout.stride, offsetpointer);
@@ -1165,7 +1165,7 @@ void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restorepr
bindTextureToUnit(textype, handle, textureunit, restoreprev, bindforedit);
}
void OpenGL::bindIndexedBuffer(GLuint buffer, BufferType type, int index)
void OpenGL::bindIndexedBuffer(GLuint buffer, BufferUsage type, int index)
{
auto &bindings = state.boundIndexedBuffers[type];
if (bindings.size() > (size_t) index && buffer != bindings[index])
@@ -1434,22 +1434,22 @@ bool OpenGL::isTextureTypeSupported(TextureType type) const
return false;
}
bool OpenGL::isBufferTypeSupported(BufferType type) const
bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
{
switch (type)
switch (usage)
{
case BUFFERTYPE_VERTEX:
case BUFFERTYPE_INDEX:
case BUFFERUSAGE_VERTEX:
case BUFFERUSAGE_INDEX:
return true;
case BUFFERTYPE_TEXEL:
case BUFFERUSAGE_TEXEL:
// Not supported in ES until 3.2, which we don't support shaders for...
return GLAD_VERSION_3_1;
case BUFFERTYPE_SHADER_STORAGE:
case BUFFERUSAGE_SHADER_STORAGE:
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
case BUFFERTYPE_COPY_SOURCE:
case BUFFERTYPE_COPY_DEST:
case BUFFERUSAGE_COPY_SOURCE:
case BUFFERUSAGE_COPY_DEST:
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
case BUFFERTYPE_MAX_ENUM:
case BUFFERUSAGE_MAX_ENUM:
return false;
}
return false;
+7 -7
View File
@@ -235,7 +235,7 @@ public:
* NOTE: This does not account for multiple VAOs being used! Index buffer
* bindings are per-VAO in OpenGL, but this doesn't know about that.
**/
void bindBuffer(BufferType type, GLuint buffer);
void bindBuffer(BufferUsage type, GLuint buffer);
/**
* glDeleteBuffers which updates our shadowed state.
@@ -341,7 +341,7 @@ public:
void bindBufferTextureToUnit(GLuint texture, int textureunit, bool restoreprev, bool bindforedit);
void bindIndexedBuffer(GLuint buffer, BufferType type, int index);
void bindIndexedBuffer(GLuint buffer, BufferUsage type, int index);
/**
* Helper for deleting an OpenGL texture.
@@ -362,7 +362,7 @@ public:
bool rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth = 1);
bool isTextureTypeSupported(TextureType type) const;
bool isBufferTypeSupported(BufferType type) const;
bool isBufferUsageSupported(BufferUsage usage) const;
bool isClampZeroOneTextureWrapSupported() const;
bool isPixelShaderHighpSupported() const;
bool isInstancingSupported() const;
@@ -433,10 +433,10 @@ public:
Vendor getVendor() const;
static GLenum getGLPrimitiveType(PrimitiveType type);
static GLenum getGLBufferType(BufferType type);
static GLenum getGLBufferType(BufferUsage usage);
static GLenum getGLIndexDataType(IndexDataType type);
static GLenum getGLVertexDataType(DataFormat format, int &components, GLboolean &normalized, bool &intformat);
static GLenum getGLBufferUsage(BufferUsage usage);
static GLenum getGLBufferDataUsage(BufferDataUsage usage);
static GLenum getGLTextureType(TextureType type);
static GLint getGLWrapMode(SamplerState::WrapMode wmode);
static GLint getGLCompareMode(CompareMode mode);
@@ -486,12 +486,12 @@ private:
// Tracked OpenGL state.
struct
{
GLuint boundBuffers[BUFFERTYPE_MAX_ENUM];
GLuint boundBuffers[BUFFERUSAGE_MAX_ENUM];
// Texture unit state (currently bound texture for each texture unit.)
std::vector<GLuint> boundTextures[TEXTURE_MAX_ENUM + 1];
std::vector<GLuint> boundIndexedBuffers[BUFFERTYPE_MAX_ENUM];
std::vector<GLuint> boundIndexedBuffers[BUFFERUSAGE_MAX_ENUM];
bool enableState[ENABLE_MAX_ENUM];
+6 -6
View File
@@ -315,7 +315,7 @@ void Shader::mapActiveUniforms()
}
}
if (gl.isBufferTypeSupported(BUFFERTYPE_SHADER_STORAGE))
if (gl.isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
{
GLint numstoragebuffers = 0;
glGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numstoragebuffers);
@@ -586,7 +586,7 @@ void Shader::attach()
}
for (auto bufferbinding : activeStorageBufferBindings)
gl.bindIndexedBuffer(bufferbinding.buffer, BUFFERTYPE_SHADER_STORAGE, bufferbinding.bindingindex);
gl.bindIndexedBuffer(bufferbinding.buffer, BUFFERUSAGE_SHADER_STORAGE, bufferbinding.bindingindex);
// send any pending uniforms to the shader program.
for (const auto &p : pendingUniformUpdates)
@@ -816,9 +816,9 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
bool storagebinding = info->baseType == UNIFORM_STORAGEBUFFER;
if (texelbinding)
requiredtypeflags = Buffer::TYPEFLAG_TEXEL;
requiredtypeflags = BUFFERUSAGEFLAG_TEXEL;
else if (storagebinding)
requiredtypeflags = Buffer::TYPEFLAG_SHADER_STORAGE;
requiredtypeflags = BUFFERUSAGEFLAG_SHADER_STORAGE;
if (requiredtypeflags == 0)
return;
@@ -837,7 +837,7 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
if (buffer != nullptr)
{
if ((buffer->getTypeFlags() & requiredtypeflags) == 0)
if ((buffer->getUsageFlags() & requiredtypeflags) == 0)
{
if (internalUpdate)
continue;
@@ -915,7 +915,7 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
glbuffer = gl.getDefaultStorageBuffer();
if (shaderactive)
gl.bindIndexedBuffer(glbuffer, BUFFERTYPE_SHADER_STORAGE, bindingindex);
gl.bindIndexedBuffer(glbuffer, BUFFERUSAGE_SHADER_STORAGE, bindingindex);
int activeindex = storageBufferBindingIndexToActiveBinding[bindingindex];
if (activeindex >= 0)
+7 -7
View File
@@ -44,7 +44,7 @@ class StreamBufferClientMemory final : public love::graphics::StreamBuffer
{
public:
StreamBufferClientMemory(BufferType mode, size_t size)
StreamBufferClientMemory(BufferUsage mode, size_t size)
: love::graphics::StreamBuffer(mode, size)
, data(nullptr)
{
@@ -86,7 +86,7 @@ class StreamBufferSubDataOrphan final : public love::graphics::StreamBuffer, pub
{
public:
StreamBufferSubDataOrphan(BufferType mode, size_t size)
StreamBufferSubDataOrphan(BufferUsage mode, size_t size)
: love::graphics::StreamBuffer(mode, size)
, vbo(0)
, glMode(OpenGL::getGLBufferType(mode))
@@ -184,7 +184,7 @@ class StreamBufferSync : public love::graphics::StreamBuffer
{
public:
StreamBufferSync(BufferType type, size_t size)
StreamBufferSync(BufferUsage type, size_t size)
: love::graphics::StreamBuffer(type, size)
, frameIndex(0)
, syncs()
@@ -220,7 +220,7 @@ class StreamBufferMapSync final : public StreamBufferSync, public Volatile
{
public:
StreamBufferMapSync(BufferType type, size_t size)
StreamBufferMapSync(BufferUsage type, size_t size)
: StreamBufferSync(type, size)
, vbo(0)
, glMode(OpenGL::getGLBufferType(mode))
@@ -302,7 +302,7 @@ public:
// Coherent mapping is supposedly faster on intel/nvidia aside from a couple
// old nvidia GPUs.
StreamBufferPersistentMapSync(BufferType type, size_t size, bool coherent = true)
StreamBufferPersistentMapSync(BufferUsage type, size_t size, bool coherent = true)
: StreamBufferSync(type, size)
, vbo(0)
, glMode(OpenGL::getGLBufferType(mode))
@@ -393,7 +393,7 @@ class StreamBufferPinnedMemory final : public StreamBufferSync, public Volatile
{
public:
StreamBufferPinnedMemory(BufferType type, size_t size)
StreamBufferPinnedMemory(BufferUsage type, size_t size)
: StreamBufferSync(type, size)
, vbo(0)
, glMode(OpenGL::getGLBufferType(mode))
@@ -491,7 +491,7 @@ private:
}; // StreamBufferPinnedMemory
love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size)
love::graphics::StreamBuffer *CreateStreamBuffer(BufferUsage mode, size_t size)
{
if (gl.isCoreProfile())
{
+1 -1
View File
@@ -29,7 +29,7 @@ namespace graphics
namespace opengl
{
love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size);
love::graphics::StreamBuffer *CreateStreamBuffer(BufferUsage mode, size_t size);
} // opengl
} // graphics
+13 -13
View File
@@ -337,16 +337,16 @@ const char *getConstant(BuiltinVertexAttribute attrib)
return name;
}
STRINGMAP_BEGIN(BufferType, BUFFERTYPE_MAX_ENUM, bufferTypeName)
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
{
{ "vertex", BUFFERTYPE_VERTEX },
{ "index", BUFFERTYPE_INDEX },
{ "texel", BUFFERTYPE_TEXEL },
{ "shaderstorage", BUFFERTYPE_SHADER_STORAGE },
{ "copysource", BUFFERTYPE_COPY_SOURCE },
{ "copydest", BUFFERTYPE_COPY_DEST },
{ "vertex", BUFFERUSAGE_VERTEX },
{ "index", BUFFERUSAGE_INDEX },
{ "texel", BUFFERUSAGE_TEXEL },
{ "shaderstorage", BUFFERUSAGE_SHADER_STORAGE },
{ "copysource", BUFFERUSAGE_COPY_SOURCE },
{ "copydest", BUFFERUSAGE_COPY_DEST },
}
STRINGMAP_END(BufferType, BUFFERTYPE_MAX_ENUM, bufferTypeName)
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
STRINGMAP_BEGIN(IndexDataType, INDEX_MAX_ENUM, indexType)
{
@@ -355,13 +355,13 @@ STRINGMAP_BEGIN(IndexDataType, INDEX_MAX_ENUM, indexType)
}
STRINGMAP_END(IndexDataType, INDEX_MAX_ENUM, indexType)
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsage)
STRINGMAP_BEGIN(BufferDataUsage, BUFFERDATAUSAGE_MAX_ENUM, bufferDataUsage)
{
{ "stream", BUFFERUSAGE_STREAM },
{ "dynamic", BUFFERUSAGE_DYNAMIC },
{ "static", BUFFERUSAGE_STATIC },
{ "stream", BUFFERDATAUSAGE_STREAM },
{ "dynamic", BUFFERDATAUSAGE_DYNAMIC },
{ "static", BUFFERDATAUSAGE_STATIC },
}
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsage)
STRINGMAP_END(BufferDataUsage, BUFFERDATAUSAGE_MAX_ENUM, bufferDataUsage)
STRINGMAP_BEGIN(PrimitiveType, PRIMITIVE_MAX_ENUM, primitiveType)
{
+26 -15
View File
@@ -54,15 +54,26 @@ enum BuiltinVertexAttributeFlags
ATTRIBFLAG_COLOR = 1 << ATTRIB_COLOR,
};
enum BufferType
enum BufferUsage
{
BUFFERTYPE_VERTEX = 0,
BUFFERTYPE_INDEX,
BUFFERTYPE_TEXEL,
BUFFERTYPE_SHADER_STORAGE,
BUFFERTYPE_COPY_SOURCE,
BUFFERTYPE_COPY_DEST,
BUFFERTYPE_MAX_ENUM
BUFFERUSAGE_VERTEX = 0,
BUFFERUSAGE_INDEX,
BUFFERUSAGE_TEXEL,
BUFFERUSAGE_SHADER_STORAGE,
BUFFERUSAGE_COPY_SOURCE,
BUFFERUSAGE_COPY_DEST,
BUFFERUSAGE_MAX_ENUM
};
enum BufferUsageFlags
{
BUFFERUSAGEFLAG_NONE = 0,
BUFFERUSAGEFLAG_VERTEX = 1 << BUFFERUSAGE_VERTEX,
BUFFERUSAGEFLAG_INDEX = 1 << BUFFERUSAGE_INDEX,
BUFFERUSAGEFLAG_TEXEL = 1 << BUFFERUSAGE_TEXEL,
BUFFERUSAGEFLAG_SHADER_STORAGE = 1 << BUFFERUSAGE_SHADER_STORAGE,
BUFFERUSAGEFLAG_COPY_SOURCE = 1 << BUFFERUSAGE_COPY_SOURCE,
BUFFERUSAGEFLAG_COPY_DEST = 1 << BUFFERUSAGE_COPY_DEST,
};
enum IndexDataType
@@ -98,12 +109,12 @@ enum CullMode
};
// The expected usage pattern of buffer data.
enum BufferUsage
enum BufferDataUsage
{
BUFFERUSAGE_STREAM,
BUFFERUSAGE_DYNAMIC,
BUFFERUSAGE_STATIC,
BUFFERUSAGE_MAX_ENUM
BUFFERDATAUSAGE_STREAM,
BUFFERDATAUSAGE_DYNAMIC,
BUFFERDATAUSAGE_STATIC,
BUFFERDATAUSAGE_MAX_ENUM
};
// Value types used when interfacing with the GPU (vertex and shader data).
@@ -381,9 +392,9 @@ void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount,
void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
STRINGMAP_DECLARE(BuiltinVertexAttribute);
STRINGMAP_DECLARE(BufferType);
STRINGMAP_DECLARE(IndexDataType);
STRINGMAP_DECLARE(BufferUsage);
STRINGMAP_DECLARE(IndexDataType);
STRINGMAP_DECLARE(BufferDataUsage);
STRINGMAP_DECLARE(PrimitiveType);
STRINGMAP_DECLARE(AttributeStep);
STRINGMAP_DECLARE(DataFormat);
+4 -4
View File
@@ -373,11 +373,11 @@ static int w_Buffer_getFormat(lua_State *L)
static int w_Buffer_isBufferType(lua_State *L)
{
Buffer *t = luax_checkbuffer(L, 1);
BufferType buffertype = BUFFERTYPE_MAX_ENUM;
BufferUsage bufferusage = BUFFERUSAGE_MAX_ENUM;
const char *typestr = luaL_checkstring(L, 2);
if (!getConstant(typestr, buffertype))
return luax_enumerror(L, "buffer type", getConstants(buffertype), typestr);
luax_pushboolean(L, (t->getTypeFlags() & (1 << buffertype)) != 0);
if (!getConstant(typestr, bufferusage))
return luax_enumerror(L, "buffer type", getConstants(bufferusage), typestr);
luax_pushboolean(L, (t->getUsageFlags() & (1 << bufferusage)) != 0);
return 1;
}
+12 -12
View File
@@ -1325,7 +1325,7 @@ int w_newSpriteBatch(lua_State *L)
Texture *texture = luax_checktexture(L, 1);
int size = (int) luaL_optinteger(L, 2, 1000);
BufferUsage usage = BUFFERUSAGE_DYNAMIC;
BufferDataUsage usage = BUFFERDATAUSAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
const char *usagestr = luaL_checkstring(L, 3);
@@ -1488,7 +1488,7 @@ int w_validateShader(lua_State *L)
return 1;
}
static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
static BufferDataUsage luax_optdatausage(lua_State *L, int idx, BufferDataUsage def)
{
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
@@ -1506,7 +1506,7 @@ static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &sett
luaL_checktype(L, idx, LUA_TTABLE);
lua_getfield(L, idx, "usage");
settings.usage = luax_optbufferusage(L, -1, settings.usage);
settings.dataUsage = luax_optdatausage(L, -1, settings.dataUsage);
lua_pop(L, 1);
}
@@ -1664,18 +1664,18 @@ static Buffer *luax_newbuffer(lua_State *L, int idx, Buffer::Settings settings,
int w_newBuffer(lua_State *L)
{
Buffer::Settings settings(0, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(0, BUFFERDATAUSAGE_DYNAMIC);
luaL_checktype(L, 3, LUA_TTABLE);
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
{
BufferType buffertype = (BufferType) i;
BufferUsage bufferusage = (BufferUsage) i;
const char *tname = nullptr;
if (!getConstant(buffertype, tname))
if (!getConstant(bufferusage, tname))
continue;
if (luax_boolflag(L, 3, tname, false))
settings.typeFlags = (Buffer::TypeFlags)(settings.typeFlags | (1u << i));
settings.usageFlags = (BufferUsageFlags)(settings.usageFlags | (1u << i));
}
luax_optbuffersettings(L, 3, settings);
@@ -1692,7 +1692,7 @@ int w_newBuffer(lua_State *L)
int w_newVertexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
std::vector<Buffer::DataDeclaration> format;
@@ -1707,7 +1707,7 @@ int w_newVertexBuffer(lua_State *L)
int w_newIndexBuffer(lua_State *L)
{
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, BUFFERUSAGE_DYNAMIC);
Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_DYNAMIC);
luax_optbuffersettings(L, 3, settings);
size_t arraylength = 0;
@@ -1799,7 +1799,7 @@ static Mesh *newStandardMesh(lua_State *L)
Mesh *t = nullptr;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
BufferDataUsage usage = luax_optdatausage(L, 3, BUFFERDATAUSAGE_DYNAMIC);
std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
@@ -1861,7 +1861,7 @@ static Mesh *newCustomMesh(lua_State *L)
std::vector<Buffer::DataDeclaration> vertexformat;
PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
BufferDataUsage usage = luax_optdatausage(L, 4, BUFFERDATAUSAGE_DYNAMIC);
lua_rawgeti(L, 1, 1);
if (!lua_istable(L, -1))