mirror of
https://github.com/love2d/love.git
synced 2026-08-16 16:20:42 +02:00
Rename some internal buffer enums to better match what they do
This commit is contained in:
@@ -33,8 +33,8 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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: arrayLength(0)
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, arrayStride(0)
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, size(size)
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, typeFlags(settings.typeFlags)
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, usage(settings.usage)
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, usageFlags(settings.usageFlags)
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, dataUsage(settings.dataUsage)
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, mapped(false)
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{
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if (size == 0 && arraylength == 0)
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@@ -46,11 +46,11 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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const auto &caps = gfx->getCapabilities();
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bool supportsGLSL3 = caps.features[Graphics::FEATURE_GLSL3];
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bool indexbuffer = settings.typeFlags & TYPEFLAG_INDEX;
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bool vertexbuffer = settings.typeFlags & TYPEFLAG_VERTEX;
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bool texelbuffer = settings.typeFlags & TYPEFLAG_TEXEL;
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bool storagebuffer = settings.typeFlags & TYPEFLAG_SHADER_STORAGE;
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bool copydest = settings.typeFlags & TYPEFLAG_COPY_DEST;
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bool indexbuffer = settings.usageFlags & BUFFERUSAGEFLAG_INDEX;
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bool vertexbuffer = settings.usageFlags & BUFFERUSAGEFLAG_VERTEX;
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bool texelbuffer = settings.usageFlags & BUFFERUSAGEFLAG_TEXEL;
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bool storagebuffer = settings.usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE;
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bool copydest = settings.usageFlags & BUFFERUSAGEFLAG_COPY_DEST;
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if (!indexbuffer && !vertexbuffer && !texelbuffer && !storagebuffer)
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throw love::Exception("Buffer must be created with at least one buffer type (index, vertex, texel, or shaderstorage).");
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@@ -61,8 +61,8 @@ Buffer::Buffer(Graphics *gfx, const Settings &settings, const std::vector<DataDe
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if (storagebuffer && !caps.features[Graphics::FEATURE_GLSL4])
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throw love::Exception("Shader Storage buffers are not supported on this system (GLSL 4 support is necessary.)");
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if (copydest && usage == BUFFERUSAGE_STREAM)
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throw love::Exception("Buffers created with 'stream' usage cannot be a copy destination.");
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if (copydest && dataUsage == BUFFERDATAUSAGE_STREAM)
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throw love::Exception("Buffers created with 'stream' data usage cannot be used as a copy destination.");
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size_t offset = 0;
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size_t stride = 0;
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@@ -55,17 +55,6 @@ public:
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MAP_WRITE_INVALIDATE,
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};
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enum TypeFlags
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{
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TYPEFLAG_NONE = 0,
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TYPEFLAG_VERTEX = 1 << BUFFERTYPE_VERTEX,
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TYPEFLAG_INDEX = 1 << BUFFERTYPE_INDEX,
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TYPEFLAG_TEXEL = 1 << BUFFERTYPE_TEXEL,
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TYPEFLAG_SHADER_STORAGE = 1 << BUFFERTYPE_SHADER_STORAGE,
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TYPEFLAG_COPY_SOURCE = 1 << BUFFERTYPE_COPY_SOURCE,
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TYPEFLAG_COPY_DEST = 1 << BUFFERTYPE_COPY_DEST,
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};
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struct DataDeclaration
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{
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std::string name;
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@@ -96,13 +85,13 @@ public:
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struct Settings
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{
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TypeFlags typeFlags;
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BufferUsage usage;
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BufferUsageFlags usageFlags;
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BufferDataUsage dataUsage;
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bool zeroInitialize;
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Settings(uint32 typeflags, BufferUsage usage)
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: typeFlags((TypeFlags)typeflags)
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, usage(usage)
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Settings(uint32 usageflags, BufferDataUsage dataUsage)
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: usageFlags((BufferUsageFlags)usageflags)
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, dataUsage(dataUsage)
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, zeroInitialize(false)
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{}
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};
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@@ -111,8 +100,8 @@ public:
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virtual ~Buffer();
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size_t getSize() const { return size; }
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TypeFlags getTypeFlags() const { return typeFlags; }
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BufferUsage getUsage() const { return usage; }
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BufferUsageFlags getUsageFlags() const { return usageFlags; }
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BufferDataUsage getDataUsage() const { return dataUsage; }
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bool isMapped() const { return mapped; }
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size_t getArrayLength() const { return arrayLength; }
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@@ -180,11 +169,11 @@ protected:
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// The size of the buffer, in bytes.
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size_t size;
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// The type of the buffer object.
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TypeFlags typeFlags;
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// Bit flags describing how the buffer can be used.
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BufferUsageFlags usageFlags;
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// Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW.
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BufferUsage usage;
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BufferDataUsage dataUsage;
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bool mapped;
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@@ -177,7 +177,7 @@ void Graphics::createQuadIndexBuffer()
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size_t size = sizeof(uint16) * (LOVE_UINT16_MAX / 4) * 6;
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Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, BUFFERUSAGE_STATIC);
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Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_STATIC);
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quadIndexBuffer = newBuffer(settings, DATAFORMAT_UINT16, nullptr, size, 0);
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Buffer::Mapper map(*quadIndexBuffer);
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@@ -209,7 +209,7 @@ Video *Graphics::newVideo(love::video::VideoStream *stream, float dpiscale)
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return new Video(this, stream, dpiscale);
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}
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love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferUsage usage)
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love::graphics::SpriteBatch *Graphics::newSpriteBatch(Texture *texture, int size, BufferDataUsage usage)
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{
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return new SpriteBatch(this, texture, size, usage);
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}
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@@ -300,12 +300,12 @@ Buffer *Graphics::newBuffer(const Buffer::Settings &settings, DataFormat format,
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return newBuffer(settings, dataformat, data, size, arraylength);
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}
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Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
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Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage)
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{
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return new Mesh(this, vertexformat, vertexcount, drawmode, usage);
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}
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Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
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Mesh *Graphics::newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage)
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{
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return new Mesh(this, vertexformat, data, datasize, drawmode, usage);
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}
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@@ -1044,10 +1044,10 @@ void Graphics::copyBuffer(Buffer *source, Buffer *dest, size_t sourceoffset, siz
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if (!capabilities.features[FEATURE_COPY_BUFFER])
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throw love::Exception("Buffer copying is not supported on this system.");
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if (!(source->getTypeFlags() & Buffer::TYPEFLAG_COPY_SOURCE))
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if (!(source->getUsageFlags() & BUFFERUSAGEFLAG_COPY_SOURCE))
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throw love::Exception("Copy source buffer must be created with the copysource flag.");
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if (!(dest->getTypeFlags() & Buffer::TYPEFLAG_COPY_DEST))
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if (!(dest->getUsageFlags() & BUFFERUSAGEFLAG_COPY_DEST))
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throw love::Exception("Copy destination buffer must be created with the copydest flag.");
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Range sourcerange(sourceoffset, size);
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@@ -1151,14 +1151,14 @@ Graphics::BatchedVertexData Graphics::requestBatchedDraw(const BatchedDrawComman
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if (state.vb[i]->getSize() < buffersizes[i])
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{
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delete state.vb[i];
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state.vb[i] = newStreamBuffer(BUFFERTYPE_VERTEX, buffersizes[i]);
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state.vb[i] = newStreamBuffer(BUFFERUSAGE_VERTEX, buffersizes[i]);
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}
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}
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if (state.indexBuffer->getSize() < buffersizes[2])
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{
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delete state.indexBuffer;
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state.indexBuffer = newStreamBuffer(BUFFERTYPE_INDEX, buffersizes[2]);
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state.indexBuffer = newStreamBuffer(BUFFERUSAGE_INDEX, buffersizes[2]);
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}
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}
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@@ -432,7 +432,7 @@ public:
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Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting);
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Video *newVideo(love::video::VideoStream *stream, float dpiscale);
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SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferUsage usage);
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SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferDataUsage usage);
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Shader *newShader(const std::vector<std::string> &stagessource);
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@@ -440,8 +440,8 @@ public:
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virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
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virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage);
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Mesh *newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode);
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Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
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@@ -930,7 +930,7 @@ protected:
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ShaderStage *newShaderStage(ShaderStage::StageType stage, const std::string &source, const Shader::SourceInfo &info);
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virtual ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
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virtual Shader *newShaderInternal(ShaderStage *vertex, ShaderStage *pixel) = 0;
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virtual StreamBuffer *newStreamBuffer(BufferType type, size_t size) = 0;
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virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
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virtual void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
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@@ -45,7 +45,7 @@ std::vector<Buffer::DataDeclaration> Mesh::getDefaultVertexFormat()
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love::Type Mesh::type("Mesh", &Drawable::type);
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Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage)
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Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage)
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: primitiveType(drawmode)
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{
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try
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@@ -59,7 +59,7 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
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memcpy(vertexData, data, datasize);
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Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, usage);
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Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, usage);
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vertexBuffer.set(gfx->newBuffer(settings, vertexformat, vertexData, datasize, 0), Acquire::NORETAIN);
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vertexCount = vertexBuffer->getArrayLength();
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@@ -71,7 +71,7 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
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indexDataType = getIndexDataTypeFromMax(vertexCount);
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}
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Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage)
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Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage)
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: vertexCount((size_t) vertexcount)
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, indexDataType(getIndexDataTypeFromMax(vertexcount))
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, primitiveType(drawmode)
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@@ -79,7 +79,7 @@ Mesh::Mesh(graphics::Graphics *gfx, const std::vector<Buffer::DataDeclaration> &
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if (vertexcount <= 0)
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throw love::Exception("Invalid number of vertices (%d).", vertexcount);
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Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, usage);
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Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, usage);
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vertexBuffer.set(gfx->newBuffer(settings, vertexformat, nullptr, 0, vertexcount), Acquire::NORETAIN);
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vertexStride = vertexBuffer->getArrayStride();
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@@ -112,7 +112,7 @@ Mesh::Mesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType d
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for (const auto &attrib : attachedAttributes)
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{
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if ((attrib.buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
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if ((attrib.buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
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throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
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if (getAttachedAttributeIndex(attrib.name) != -1)
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@@ -210,7 +210,7 @@ bool Mesh::isAttributeEnabled(const std::string &name) const
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void Mesh::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh, const std::string &attachname, AttributeStep step)
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{
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if ((buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
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if ((buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
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throw love::Exception("Buffer must be created with vertex buffer support to be used as a Mesh vertex attribute.");
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auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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@@ -276,7 +276,7 @@ void Mesh::flush()
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{
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if (vertexBuffer.get() && vertexData != nullptr && modifiedVertexData.isValid())
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{
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if (vertexBuffer->getUsage() == BUFFERUSAGE_STREAM)
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if (vertexBuffer->getDataUsage() == BUFFERDATAUSAGE_STREAM)
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{
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vertexBuffer->fill(0, vertexBuffer->getSize(), vertexData);
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}
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@@ -327,8 +327,8 @@ void Mesh::setVertexMap(const std::vector<uint32> &map)
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if (indexBuffer.get() == nullptr || size > indexBuffer->getSize() || indexBuffer->getDataMember(0).decl.format != dataformat)
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{
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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auto usage = vertexBuffer.get() ? vertexBuffer->getUsage() : BUFFERUSAGE_DYNAMIC;
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Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, usage);
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auto usage = vertexBuffer.get() ? vertexBuffer->getDataUsage() : BUFFERDATAUSAGE_DYNAMIC;
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Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, usage);
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indexBuffer.set(gfx->newBuffer(settings, dataformat, nullptr, size, 0), Acquire::NORETAIN);
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}
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@@ -360,8 +360,8 @@ void Mesh::setVertexMap(IndexDataType datatype, const void *data, size_t datasiz
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if (indexBuffer.get() == nullptr || datasize > indexBuffer->getSize() || indexBuffer->getDataMember(0).decl.format != dataformat)
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{
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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auto usage = vertexBuffer.get() ? vertexBuffer->getUsage() : BUFFERUSAGE_DYNAMIC;
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Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, usage);
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auto usage = vertexBuffer.get() ? vertexBuffer->getDataUsage() : BUFFERDATAUSAGE_DYNAMIC;
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Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, usage);
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indexBuffer.set(gfx->newBuffer(settings, dataformat, nullptr, datasize, 0), Acquire::NORETAIN);
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}
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@@ -423,7 +423,7 @@ void Mesh::setIndexBuffer(Buffer *buffer)
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{
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// Buffer constructor does the rest of the validation for index buffers
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// (data member formats, etc.)
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if (buffer != nullptr && (buffer->getTypeFlags() & Buffer::TYPEFLAG_INDEX) == 0)
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if (buffer != nullptr && (buffer->getUsageFlags() & BUFFERUSAGEFLAG_INDEX) == 0)
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throw love::Exception("setIndexBuffer requires a Buffer created as an index buffer.");
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indexBuffer.set(buffer);
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@@ -63,8 +63,8 @@ public:
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static love::Type type;
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Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferUsage usage);
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Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferUsage usage);
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Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage);
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Mesh(Graphics *gfx, const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage);
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Mesh(const std::vector<BufferAttribute> &attributes, PrimitiveType drawmode);
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virtual ~Mesh();
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@@ -191,7 +191,7 @@ void ParticleSystem::createBuffers(size_t size)
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auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
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size_t bytes = sizeof(Vertex) * size * 4;
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Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_STREAM);
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Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_STREAM);
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auto decl = Buffer::getCommonFormatDeclaration(CommonFormat::XYf_STf_RGBAub);
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buffer = gfx->newBuffer(settings, decl, nullptr, bytes, 0);
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}
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@@ -40,7 +40,7 @@ namespace graphics
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love::Type SpriteBatch::type("SpriteBatch", &Drawable::type);
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SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage usage)
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SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferDataUsage usage)
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: texture(texture)
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, size(size)
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, next(0)
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@@ -73,7 +73,7 @@ SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage
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memset(vertex_data, 0, vertex_size);
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Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, usage);
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Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, usage);
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auto decl = Buffer::getCommonFormatDeclaration(vertex_format);
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array_buf.set(gfx->newBuffer(settings, decl, nullptr, vertex_size, 0), Acquire::NORETAIN);
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@@ -185,7 +185,7 @@ void SpriteBatch::flush()
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size_t offset = modified_sprites.getOffset() * vertex_stride * 4;
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size_t size = modified_sprites.getSize() * vertex_stride * 4;
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if (array_buf->getUsage() == BUFFERUSAGE_STREAM)
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if (array_buf->getDataUsage() == BUFFERDATAUSAGE_STREAM)
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array_buf->fill(0, array_buf->getSize(), vertex_data);
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else
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array_buf->fill(offset, size, vertex_data + offset);
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@@ -244,7 +244,7 @@ void SpriteBatch::setBufferSize(int newsize)
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throw love::Exception("Out of memory.");
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auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS);
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Buffer::Settings settings(array_buf->getTypeFlags(), array_buf->getUsage());
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Buffer::Settings settings(array_buf->getUsageFlags(), array_buf->getDataUsage());
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auto decl = Buffer::getCommonFormatDeclaration(vertex_format);
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array_buf.set(gfx->newBuffer(settings, decl, nullptr, vertex_size, 0), Acquire::NORETAIN);
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@@ -264,7 +264,7 @@ int SpriteBatch::getBufferSize() const
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void SpriteBatch::attachAttribute(const std::string &name, Buffer *buffer, Mesh *mesh)
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{
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if ((buffer->getTypeFlags() & Buffer::TYPEFLAG_VERTEX) == 0)
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if ((buffer->getUsageFlags() & BUFFERUSAGEFLAG_VERTEX) == 0)
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throw love::Exception("GraphicsBuffer must be created with vertex buffer support to be used as a SpriteBatch vertex attribute.");
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||||
AttachedAttribute oldattrib = {};
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@@ -52,7 +52,7 @@ public:
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||||
static love::Type type;
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||||
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SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferUsage usage);
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SpriteBatch(Graphics *gfx, Texture *texture, int size, BufferDataUsage usage);
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virtual ~SpriteBatch();
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||||
int add(const Matrix4 &m, int index = -1);
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||||
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||||
@@ -26,7 +26,7 @@ namespace love
|
||||
namespace graphics
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||||
{
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||||
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||||
StreamBuffer::StreamBuffer(BufferType mode, size_t size)
|
||||
StreamBuffer::StreamBuffer(BufferUsage mode, size_t size)
|
||||
: bufferSize(size)
|
||||
, frameGPUReadOffset(0)
|
||||
, mode(mode)
|
||||
|
||||
@@ -53,7 +53,7 @@ public:
|
||||
virtual ~StreamBuffer() {}
|
||||
|
||||
size_t getSize() const { return bufferSize; }
|
||||
BufferType getMode() const { return mode; }
|
||||
BufferUsage getMode() const { return mode; }
|
||||
size_t getUsableSize() const { return bufferSize - frameGPUReadOffset; }
|
||||
|
||||
virtual MapInfo map(size_t minsize) = 0;
|
||||
@@ -64,11 +64,11 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
StreamBuffer(BufferType mode, size_t size);
|
||||
StreamBuffer(BufferUsage mode, size_t size);
|
||||
|
||||
size_t bufferSize;
|
||||
size_t frameGPUReadOffset;
|
||||
BufferType mode;
|
||||
BufferUsage mode;
|
||||
|
||||
}; // StreamBuffer
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t
|
||||
|
||||
auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS);
|
||||
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_DYNAMIC);
|
||||
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_DYNAMIC);
|
||||
auto decl = Buffer::getCommonFormatDeclaration(Font::vertexFormat);
|
||||
Buffer *newbuffer = gfx->newBuffer(settings, decl, nullptr, newsize, 0);
|
||||
|
||||
@@ -279,7 +279,7 @@ void Text::draw(Graphics *gfx, const Matrix4 &m)
|
||||
size_t offset = modifiedVertices.getOffset();
|
||||
size_t size = modifiedVertices.getSize();
|
||||
|
||||
if (vertexBuffer->getUsage() == BUFFERUSAGE_STREAM)
|
||||
if (vertexBuffer->getDataUsage() == BUFFERDATAUSAGE_STREAM)
|
||||
vertexBuffer->fill(0, vertexBuffer->getSize(), vertexData);
|
||||
else
|
||||
vertexBuffer->fill(offset, size, vertexData + offset);
|
||||
|
||||
@@ -72,22 +72,22 @@ Buffer::Buffer(love::graphics::Graphics *gfx, const Settings &settings, const st
|
||||
size = getSize();
|
||||
arraylength = getArrayLength();
|
||||
|
||||
if (typeFlags & TYPEFLAG_TEXEL)
|
||||
mapType = BUFFERTYPE_TEXEL;
|
||||
else if (typeFlags & TYPEFLAG_VERTEX)
|
||||
mapType = BUFFERTYPE_VERTEX;
|
||||
else if (typeFlags & TYPEFLAG_INDEX)
|
||||
mapType = BUFFERTYPE_INDEX;
|
||||
else if (typeFlags & TYPEFLAG_SHADER_STORAGE)
|
||||
mapType = BUFFERTYPE_SHADER_STORAGE;
|
||||
else if (typeFlags & TYPEFLAG_COPY_SOURCE)
|
||||
mapType = BUFFERTYPE_COPY_SOURCE;
|
||||
else if (typeFlags & TYPEFLAG_COPY_DEST)
|
||||
mapType = BUFFERTYPE_COPY_DEST;
|
||||
if (usageFlags & BUFFERUSAGEFLAG_TEXEL)
|
||||
mapUsage = BUFFERUSAGE_TEXEL;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_VERTEX)
|
||||
mapUsage = BUFFERUSAGE_VERTEX;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_INDEX)
|
||||
mapUsage = BUFFERUSAGE_INDEX;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_SHADER_STORAGE)
|
||||
mapUsage = BUFFERUSAGE_SHADER_STORAGE;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_COPY_SOURCE)
|
||||
mapUsage = BUFFERUSAGE_COPY_SOURCE;
|
||||
else if (usageFlags & BUFFERUSAGEFLAG_COPY_DEST)
|
||||
mapUsage = BUFFERUSAGE_COPY_DEST;
|
||||
|
||||
target = OpenGL::getGLBufferType(mapType);
|
||||
target = OpenGL::getGLBufferType(mapUsage);
|
||||
|
||||
if (usage == BUFFERUSAGE_STREAM)
|
||||
if (dataUsage == BUFFERDATAUSAGE_STREAM)
|
||||
ownsMemoryMap = true;
|
||||
|
||||
std::vector<uint8> emptydata;
|
||||
@@ -143,12 +143,14 @@ bool Buffer::load(const void *initialdata)
|
||||
/* Clear the error buffer. */;
|
||||
|
||||
glGenBuffers(1, &buffer);
|
||||
gl.bindBuffer(mapType, buffer);
|
||||
gl.bindBuffer(mapUsage, buffer);
|
||||
|
||||
GLenum gldatausage = OpenGL::getGLBufferDataUsage(getDataUsage());
|
||||
|
||||
// initialdata can be null.
|
||||
glBufferData(target, (GLsizeiptr) getSize(), initialdata, OpenGL::getGLBufferUsage(getUsage()));
|
||||
glBufferData(target, (GLsizeiptr) getSize(), initialdata, gldatausage);
|
||||
|
||||
if (getTypeFlags() & TYPEFLAG_TEXEL)
|
||||
if (getUsageFlags() & BUFFERUSAGEFLAG_TEXEL)
|
||||
{
|
||||
glGenTextures(1, &texture);
|
||||
gl.bindBufferTextureToUnit(texture, 0, false, true);
|
||||
@@ -204,7 +206,7 @@ void Buffer::unmap(size_t usedoffset, size_t usedsize)
|
||||
mapped = false;
|
||||
|
||||
// Orphan optimization - see fill().
|
||||
if (usage != BUFFERUSAGE_STATIC && mappedRange.first == 0 && mappedRange.getSize() == getSize())
|
||||
if (dataUsage != BUFFERDATAUSAGE_STATIC && mappedRange.first == 0 && mappedRange.getSize() == getSize())
|
||||
{
|
||||
usedoffset = 0;
|
||||
usedsize = getSize();
|
||||
@@ -232,21 +234,21 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
|
||||
if (!Range(0, buffersize).contains(Range(offset, size)))
|
||||
return;
|
||||
|
||||
GLenum glusage = OpenGL::getGLBufferUsage(usage);
|
||||
GLenum gldatausage = OpenGL::getGLBufferDataUsage(dataUsage);
|
||||
|
||||
gl.bindBuffer(mapType, buffer);
|
||||
gl.bindBuffer(mapUsage, buffer);
|
||||
|
||||
if (usage != BUFFERUSAGE_STATIC && size == buffersize)
|
||||
if (dataUsage != BUFFERDATAUSAGE_STATIC && size == buffersize)
|
||||
{
|
||||
// "orphan" current buffer to avoid implicit synchronisation on the GPU:
|
||||
// http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-AsynchronousBufferTransfers.pdf
|
||||
gl.bindBuffer(mapType, buffer);
|
||||
glBufferData(target, (GLsizeiptr) buffersize, nullptr, glusage);
|
||||
gl.bindBuffer(mapUsage, buffer);
|
||||
glBufferData(target, (GLsizeiptr) buffersize, nullptr, gldatausage);
|
||||
|
||||
#if LOVE_WINDOWS
|
||||
// TODO: Verify that this codepath is a useful optimization.
|
||||
if (gl.getVendor() == OpenGL::VENDOR_INTEL)
|
||||
glBufferData(target, (GLsizeiptr) buffersize, data, glusage);
|
||||
glBufferData(target, (GLsizeiptr) buffersize, data, gldatausage);
|
||||
else
|
||||
#endif
|
||||
glBufferSubData(target, 0, (GLsizeiptr) buffersize, data);
|
||||
@@ -259,8 +261,8 @@ void Buffer::fill(size_t offset, size_t size, const void *data)
|
||||
|
||||
void Buffer::copyTo(love::graphics::Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size)
|
||||
{
|
||||
gl.bindBuffer(BUFFERTYPE_COPY_SOURCE, buffer);
|
||||
gl.bindBuffer(BUFFERTYPE_COPY_DEST, ((Buffer *) dest)->buffer);
|
||||
gl.bindBuffer(BUFFERUSAGE_COPY_SOURCE, buffer);
|
||||
gl.bindBuffer(BUFFERUSAGE_COPY_DEST, ((Buffer *) dest)->buffer);
|
||||
|
||||
glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, sourceoffset, destoffset, size);
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ private:
|
||||
void unmapStatic(size_t offset, size_t size);
|
||||
void unmapStream();
|
||||
|
||||
BufferType mapType = BUFFERTYPE_VERTEX;
|
||||
BufferUsage mapUsage = BUFFERUSAGE_VERTEX;
|
||||
GLenum target = 0;
|
||||
|
||||
// The buffer object identifier. Assigned by OpenGL.
|
||||
|
||||
@@ -140,7 +140,7 @@ const char *Graphics::getName() const
|
||||
return "love.graphics.opengl";
|
||||
}
|
||||
|
||||
love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t size)
|
||||
love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferUsage type, size_t size)
|
||||
{
|
||||
return CreateStreamBuffer(type, size);
|
||||
}
|
||||
@@ -333,46 +333,46 @@ bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, b
|
||||
{
|
||||
// Initial sizes that should be good enough for most cases. It will
|
||||
// resize to fit if needed, later.
|
||||
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERTYPE_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERTYPE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
batchedDrawState.vb[0] = CreateStreamBuffer(BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
|
||||
batchedDrawState.vb[1] = CreateStreamBuffer(BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
|
||||
batchedDrawState.indexBuffer = CreateStreamBuffer(BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
|
||||
}
|
||||
|
||||
if (capabilities.features[FEATURE_TEXEL_BUFFER] && defaultBuffers[BUFFERTYPE_TEXEL].get() == nullptr)
|
||||
if (capabilities.features[FEATURE_TEXEL_BUFFER] && defaultBuffers[BUFFERUSAGE_TEXEL].get() == nullptr)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_TEXEL, BUFFERUSAGE_STATIC);
|
||||
Buffer::Settings settings(BUFFERUSAGEFLAG_TEXEL, BUFFERDATAUSAGE_STATIC);
|
||||
std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT_VEC4, 0}};
|
||||
|
||||
const float texel[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||
|
||||
auto buffer = newBuffer(settings, format, texel, sizeof(texel), 1);
|
||||
defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
|
||||
defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN);
|
||||
}
|
||||
|
||||
if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get() == nullptr)
|
||||
if (capabilities.features[FEATURE_GLSL4] && defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].get() == nullptr)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_SHADER_STORAGE, BUFFERUSAGE_STATIC);
|
||||
Buffer::Settings settings(BUFFERUSAGEFLAG_SHADER_STORAGE, BUFFERDATAUSAGE_STATIC);
|
||||
std::vector<Buffer::DataDeclaration> format = {{"", DATAFORMAT_FLOAT, 0}};
|
||||
|
||||
std::vector<float> data;
|
||||
data.resize(Buffer::SHADER_STORAGE_BUFFER_MAX_STRIDE / 4);
|
||||
|
||||
auto buffer = newBuffer(settings, format, data.data(), data.size() * sizeof(float), data.size());
|
||||
defaultBuffers[BUFFERTYPE_TEXEL].set(buffer, Acquire::NORETAIN);
|
||||
defaultBuffers[BUFFERUSAGE_TEXEL].set(buffer, Acquire::NORETAIN);
|
||||
}
|
||||
|
||||
// Load default resources before other Volatile.
|
||||
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
|
||||
for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
|
||||
{
|
||||
if (defaultBuffers[i].get())
|
||||
((Buffer *) defaultBuffers[i].get())->loadVolatile();
|
||||
}
|
||||
|
||||
if (defaultBuffers[BUFFERTYPE_TEXEL].get())
|
||||
gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERTYPE_TEXEL]->getTexelBufferHandle());
|
||||
if (defaultBuffers[BUFFERUSAGE_TEXEL].get())
|
||||
gl.setDefaultTexelBuffer((GLuint) defaultBuffers[BUFFERUSAGE_TEXEL]->getTexelBufferHandle());
|
||||
|
||||
if (defaultBuffers[BUFFERTYPE_SHADER_STORAGE].get())
|
||||
gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERTYPE_SHADER_STORAGE]->getHandle());
|
||||
if (defaultBuffers[BUFFERUSAGE_SHADER_STORAGE].get())
|
||||
gl.setDefaultStorageBuffer((GLuint) defaultBuffers[BUFFERUSAGE_SHADER_STORAGE]->getHandle());
|
||||
|
||||
// Reload all volatile objects.
|
||||
if (!Volatile::loadAll())
|
||||
@@ -494,7 +494,7 @@ void Graphics::draw(const DrawIndexedCommand &cmd)
|
||||
GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType);
|
||||
GLenum gldatatype = OpenGL::getGLIndexDataType(cmd.indexType);
|
||||
|
||||
gl.bindBuffer(BUFFERTYPE_INDEX, cmd.indexBuffer->getHandle());
|
||||
gl.bindBuffer(BUFFERUSAGE_INDEX, cmd.indexBuffer->getHandle());
|
||||
|
||||
if (cmd.instanceCount > 1)
|
||||
glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount);
|
||||
@@ -536,7 +536,7 @@ void Graphics::drawQuads(int start, int count, const VertexAttributes &attribute
|
||||
gl.bindTextureToUnit(texture, 0, false);
|
||||
gl.setCullMode(CULL_NONE);
|
||||
|
||||
gl.bindBuffer(BUFFERTYPE_INDEX, quadIndexBuffer->getHandle());
|
||||
gl.bindBuffer(BUFFERUSAGE_INDEX, quadIndexBuffer->getHandle());
|
||||
|
||||
if (gl.isBaseVertexSupported())
|
||||
{
|
||||
@@ -1530,8 +1530,8 @@ void Graphics::initCapabilities()
|
||||
capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile();
|
||||
capabilities.features[FEATURE_GLSL4] = GLAD_ES_VERSION_3_1 || (gl.isCoreProfile() && GLAD_VERSION_4_3);
|
||||
capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported();
|
||||
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferTypeSupported(BUFFERTYPE_TEXEL);
|
||||
capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferTypeSupported(BUFFERTYPE_COPY_SOURCE);
|
||||
capabilities.features[FEATURE_TEXEL_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_TEXEL);
|
||||
capabilities.features[FEATURE_COPY_BUFFER] = gl.isBufferUsageSupported(BUFFERUSAGE_COPY_SOURCE);
|
||||
static_assert(FEATURE_MAX_ENUM == 12, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
|
||||
|
||||
capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize();
|
||||
|
||||
@@ -138,7 +138,7 @@ private:
|
||||
|
||||
love::graphics::ShaderStage *newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) override;
|
||||
love::graphics::Shader *newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) override;
|
||||
love::graphics::StreamBuffer *newStreamBuffer(BufferType type, size_t size) override;
|
||||
love::graphics::StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) override;
|
||||
void setRenderTargetsInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBtexture) override;
|
||||
void initCapabilities() override;
|
||||
void getAPIStats(int &shaderswitches) const override;
|
||||
@@ -166,7 +166,7 @@ private:
|
||||
size_t bufferMapMemorySize;
|
||||
|
||||
// Only needed for buffer types that can be bound to shaders.
|
||||
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERTYPE_MAX_ENUM];
|
||||
StrongRef<love::graphics::Buffer> defaultBuffers[BUFFERUSAGE_MAX_ENUM];
|
||||
|
||||
// [rendertarget][readable][srgb]
|
||||
OptionalBool supportedFormats[PIXELFORMAT_MAX_ENUM][2][2][2];
|
||||
|
||||
@@ -235,15 +235,15 @@ void OpenGL::setupContext()
|
||||
glGetIntegerv(GL_CULL_FACE_MODE, &faceCull);
|
||||
state.faceCullMode = faceCull;
|
||||
|
||||
for (int i = 0; i < (int) BUFFERTYPE_MAX_ENUM; i++)
|
||||
for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
|
||||
{
|
||||
state.boundBuffers[i] = 0;
|
||||
if (isBufferTypeSupported((BufferType) i))
|
||||
glBindBuffer(getGLBufferType((BufferType) i), 0);
|
||||
if (isBufferUsageSupported((BufferUsage) i))
|
||||
glBindBuffer(getGLBufferType((BufferUsage) i), 0);
|
||||
}
|
||||
|
||||
if (isBufferTypeSupported(BUFFERTYPE_SHADER_STORAGE))
|
||||
state.boundIndexedBuffers[BUFFERTYPE_SHADER_STORAGE].resize(maxShaderStorageBufferBindings, 0);
|
||||
if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
|
||||
state.boundIndexedBuffers[BUFFERUSAGE_SHADER_STORAGE].resize(maxShaderStorageBufferBindings, 0);
|
||||
|
||||
// Initialize multiple texture unit support for shaders.
|
||||
for (int i = 0; i < TEXTURE_MAX_ENUM + 1; i++)
|
||||
@@ -484,12 +484,12 @@ void OpenGL::initMaxValues()
|
||||
else
|
||||
maxTextureArrayLayers = 0;
|
||||
|
||||
if (isBufferTypeSupported(BUFFERTYPE_TEXEL))
|
||||
if (isBufferUsageSupported(BUFFERUSAGE_TEXEL))
|
||||
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &maxTexelBufferSize);
|
||||
else
|
||||
maxTexelBufferSize = 0;
|
||||
|
||||
if (isBufferTypeSupported(BUFFERTYPE_SHADER_STORAGE))
|
||||
if (isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
|
||||
{
|
||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &maxShaderStorageBufferSize);
|
||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxShaderStorageBufferBindings);
|
||||
@@ -613,17 +613,17 @@ GLenum OpenGL::getGLPrimitiveType(PrimitiveType type)
|
||||
return GL_ZERO;
|
||||
}
|
||||
|
||||
GLenum OpenGL::getGLBufferType(BufferType type)
|
||||
GLenum OpenGL::getGLBufferType(BufferUsage usage)
|
||||
{
|
||||
switch (type)
|
||||
switch (usage)
|
||||
{
|
||||
case BUFFERTYPE_VERTEX: return GL_ARRAY_BUFFER;
|
||||
case BUFFERTYPE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case BUFFERTYPE_TEXEL: return GL_TEXTURE_BUFFER;
|
||||
case BUFFERTYPE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
|
||||
case BUFFERTYPE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
|
||||
case BUFFERTYPE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
|
||||
case BUFFERTYPE_MAX_ENUM: return GL_ZERO;
|
||||
case BUFFERUSAGE_VERTEX: return GL_ARRAY_BUFFER;
|
||||
case BUFFERUSAGE_INDEX: return GL_ELEMENT_ARRAY_BUFFER;
|
||||
case BUFFERUSAGE_TEXEL: return GL_TEXTURE_BUFFER;
|
||||
case BUFFERUSAGE_SHADER_STORAGE: return GL_SHADER_STORAGE_BUFFER;
|
||||
case BUFFERUSAGE_COPY_SOURCE: return GL_COPY_READ_BUFFER;
|
||||
case BUFFERUSAGE_COPY_DEST: return GL_COPY_WRITE_BUFFER;
|
||||
case BUFFERUSAGE_MAX_ENUM: return GL_ZERO;
|
||||
}
|
||||
|
||||
return GL_ZERO;
|
||||
@@ -792,18 +792,18 @@ GLenum OpenGL::getGLVertexDataType(DataFormat format, int &components, GLboolean
|
||||
return GL_ZERO;
|
||||
}
|
||||
|
||||
GLenum OpenGL::getGLBufferUsage(BufferUsage usage)
|
||||
GLenum OpenGL::getGLBufferDataUsage(BufferDataUsage usage)
|
||||
{
|
||||
switch (usage)
|
||||
{
|
||||
case BUFFERUSAGE_STREAM: return GL_STREAM_DRAW;
|
||||
case BUFFERUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
|
||||
case BUFFERUSAGE_STATIC: return GL_STATIC_DRAW;
|
||||
case BUFFERDATAUSAGE_STREAM: return GL_STREAM_DRAW;
|
||||
case BUFFERDATAUSAGE_DYNAMIC: return GL_DYNAMIC_DRAW;
|
||||
case BUFFERDATAUSAGE_STATIC: return GL_STATIC_DRAW;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGL::bindBuffer(BufferType type, GLuint buffer)
|
||||
void OpenGL::bindBuffer(BufferUsage type, GLuint buffer)
|
||||
{
|
||||
if (state.boundBuffers[type] != buffer)
|
||||
{
|
||||
@@ -816,7 +816,7 @@ void OpenGL::deleteBuffer(GLuint buffer)
|
||||
{
|
||||
glDeleteBuffers(1, &buffer);
|
||||
|
||||
for (int i = 0; i < (int) BUFFERTYPE_MAX_ENUM; i++)
|
||||
for (int i = 0; i < (int) BUFFERUSAGE_MAX_ENUM; i++)
|
||||
{
|
||||
if (state.boundBuffers[i] == buffer)
|
||||
state.boundBuffers[i] = 0;
|
||||
@@ -869,7 +869,7 @@ void OpenGL::setVertexAttributes(const VertexAttributes &attributes, const Buffe
|
||||
|
||||
const void *offsetpointer = reinterpret_cast<void*>(bufferinfo.offset + attrib.offsetFromVertex);
|
||||
|
||||
bindBuffer(BUFFERTYPE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
|
||||
bindBuffer(BUFFERUSAGE_VERTEX, (GLuint) bufferinfo.buffer->getHandle());
|
||||
|
||||
if (intformat)
|
||||
glVertexAttribIPointer(i, components, gltype, layout.stride, offsetpointer);
|
||||
@@ -1165,7 +1165,7 @@ void OpenGL::bindTextureToUnit(Texture *texture, int textureunit, bool restorepr
|
||||
bindTextureToUnit(textype, handle, textureunit, restoreprev, bindforedit);
|
||||
}
|
||||
|
||||
void OpenGL::bindIndexedBuffer(GLuint buffer, BufferType type, int index)
|
||||
void OpenGL::bindIndexedBuffer(GLuint buffer, BufferUsage type, int index)
|
||||
{
|
||||
auto &bindings = state.boundIndexedBuffers[type];
|
||||
if (bindings.size() > (size_t) index && buffer != bindings[index])
|
||||
@@ -1434,22 +1434,22 @@ bool OpenGL::isTextureTypeSupported(TextureType type) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool OpenGL::isBufferTypeSupported(BufferType type) const
|
||||
bool OpenGL::isBufferUsageSupported(BufferUsage usage) const
|
||||
{
|
||||
switch (type)
|
||||
switch (usage)
|
||||
{
|
||||
case BUFFERTYPE_VERTEX:
|
||||
case BUFFERTYPE_INDEX:
|
||||
case BUFFERUSAGE_VERTEX:
|
||||
case BUFFERUSAGE_INDEX:
|
||||
return true;
|
||||
case BUFFERTYPE_TEXEL:
|
||||
case BUFFERUSAGE_TEXEL:
|
||||
// Not supported in ES until 3.2, which we don't support shaders for...
|
||||
return GLAD_VERSION_3_1;
|
||||
case BUFFERTYPE_SHADER_STORAGE:
|
||||
case BUFFERUSAGE_SHADER_STORAGE:
|
||||
return (GLAD_VERSION_4_3 && isCoreProfile()) || GLAD_ES_VERSION_3_1;
|
||||
case BUFFERTYPE_COPY_SOURCE:
|
||||
case BUFFERTYPE_COPY_DEST:
|
||||
case BUFFERUSAGE_COPY_SOURCE:
|
||||
case BUFFERUSAGE_COPY_DEST:
|
||||
return GLAD_VERSION_3_1 || GLAD_ES_VERSION_3_0;
|
||||
case BUFFERTYPE_MAX_ENUM:
|
||||
case BUFFERUSAGE_MAX_ENUM:
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -235,7 +235,7 @@ public:
|
||||
* NOTE: This does not account for multiple VAOs being used! Index buffer
|
||||
* bindings are per-VAO in OpenGL, but this doesn't know about that.
|
||||
**/
|
||||
void bindBuffer(BufferType type, GLuint buffer);
|
||||
void bindBuffer(BufferUsage type, GLuint buffer);
|
||||
|
||||
/**
|
||||
* glDeleteBuffers which updates our shadowed state.
|
||||
@@ -341,7 +341,7 @@ public:
|
||||
|
||||
void bindBufferTextureToUnit(GLuint texture, int textureunit, bool restoreprev, bool bindforedit);
|
||||
|
||||
void bindIndexedBuffer(GLuint buffer, BufferType type, int index);
|
||||
void bindIndexedBuffer(GLuint buffer, BufferUsage type, int index);
|
||||
|
||||
/**
|
||||
* Helper for deleting an OpenGL texture.
|
||||
@@ -362,7 +362,7 @@ public:
|
||||
bool rawTexStorage(TextureType target, int levels, PixelFormat pixelformat, bool &isSRGB, int width, int height, int depth = 1);
|
||||
|
||||
bool isTextureTypeSupported(TextureType type) const;
|
||||
bool isBufferTypeSupported(BufferType type) const;
|
||||
bool isBufferUsageSupported(BufferUsage usage) const;
|
||||
bool isClampZeroOneTextureWrapSupported() const;
|
||||
bool isPixelShaderHighpSupported() const;
|
||||
bool isInstancingSupported() const;
|
||||
@@ -433,10 +433,10 @@ public:
|
||||
Vendor getVendor() const;
|
||||
|
||||
static GLenum getGLPrimitiveType(PrimitiveType type);
|
||||
static GLenum getGLBufferType(BufferType type);
|
||||
static GLenum getGLBufferType(BufferUsage usage);
|
||||
static GLenum getGLIndexDataType(IndexDataType type);
|
||||
static GLenum getGLVertexDataType(DataFormat format, int &components, GLboolean &normalized, bool &intformat);
|
||||
static GLenum getGLBufferUsage(BufferUsage usage);
|
||||
static GLenum getGLBufferDataUsage(BufferDataUsage usage);
|
||||
static GLenum getGLTextureType(TextureType type);
|
||||
static GLint getGLWrapMode(SamplerState::WrapMode wmode);
|
||||
static GLint getGLCompareMode(CompareMode mode);
|
||||
@@ -486,12 +486,12 @@ private:
|
||||
// Tracked OpenGL state.
|
||||
struct
|
||||
{
|
||||
GLuint boundBuffers[BUFFERTYPE_MAX_ENUM];
|
||||
GLuint boundBuffers[BUFFERUSAGE_MAX_ENUM];
|
||||
|
||||
// Texture unit state (currently bound texture for each texture unit.)
|
||||
std::vector<GLuint> boundTextures[TEXTURE_MAX_ENUM + 1];
|
||||
|
||||
std::vector<GLuint> boundIndexedBuffers[BUFFERTYPE_MAX_ENUM];
|
||||
std::vector<GLuint> boundIndexedBuffers[BUFFERUSAGE_MAX_ENUM];
|
||||
|
||||
bool enableState[ENABLE_MAX_ENUM];
|
||||
|
||||
|
||||
@@ -315,7 +315,7 @@ void Shader::mapActiveUniforms()
|
||||
}
|
||||
}
|
||||
|
||||
if (gl.isBufferTypeSupported(BUFFERTYPE_SHADER_STORAGE))
|
||||
if (gl.isBufferUsageSupported(BUFFERUSAGE_SHADER_STORAGE))
|
||||
{
|
||||
GLint numstoragebuffers = 0;
|
||||
glGetProgramInterfaceiv(program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &numstoragebuffers);
|
||||
@@ -586,7 +586,7 @@ void Shader::attach()
|
||||
}
|
||||
|
||||
for (auto bufferbinding : activeStorageBufferBindings)
|
||||
gl.bindIndexedBuffer(bufferbinding.buffer, BUFFERTYPE_SHADER_STORAGE, bufferbinding.bindingindex);
|
||||
gl.bindIndexedBuffer(bufferbinding.buffer, BUFFERUSAGE_SHADER_STORAGE, bufferbinding.bindingindex);
|
||||
|
||||
// send any pending uniforms to the shader program.
|
||||
for (const auto &p : pendingUniformUpdates)
|
||||
@@ -816,9 +816,9 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
|
||||
bool storagebinding = info->baseType == UNIFORM_STORAGEBUFFER;
|
||||
|
||||
if (texelbinding)
|
||||
requiredtypeflags = Buffer::TYPEFLAG_TEXEL;
|
||||
requiredtypeflags = BUFFERUSAGEFLAG_TEXEL;
|
||||
else if (storagebinding)
|
||||
requiredtypeflags = Buffer::TYPEFLAG_SHADER_STORAGE;
|
||||
requiredtypeflags = BUFFERUSAGEFLAG_SHADER_STORAGE;
|
||||
|
||||
if (requiredtypeflags == 0)
|
||||
return;
|
||||
@@ -837,7 +837,7 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
|
||||
|
||||
if (buffer != nullptr)
|
||||
{
|
||||
if ((buffer->getTypeFlags() & requiredtypeflags) == 0)
|
||||
if ((buffer->getUsageFlags() & requiredtypeflags) == 0)
|
||||
{
|
||||
if (internalUpdate)
|
||||
continue;
|
||||
@@ -915,7 +915,7 @@ void Shader::sendBuffers(const UniformInfo *info, love::graphics::Buffer **buffe
|
||||
glbuffer = gl.getDefaultStorageBuffer();
|
||||
|
||||
if (shaderactive)
|
||||
gl.bindIndexedBuffer(glbuffer, BUFFERTYPE_SHADER_STORAGE, bindingindex);
|
||||
gl.bindIndexedBuffer(glbuffer, BUFFERUSAGE_SHADER_STORAGE, bindingindex);
|
||||
|
||||
int activeindex = storageBufferBindingIndexToActiveBinding[bindingindex];
|
||||
if (activeindex >= 0)
|
||||
|
||||
@@ -44,7 +44,7 @@ class StreamBufferClientMemory final : public love::graphics::StreamBuffer
|
||||
{
|
||||
public:
|
||||
|
||||
StreamBufferClientMemory(BufferType mode, size_t size)
|
||||
StreamBufferClientMemory(BufferUsage mode, size_t size)
|
||||
: love::graphics::StreamBuffer(mode, size)
|
||||
, data(nullptr)
|
||||
{
|
||||
@@ -86,7 +86,7 @@ class StreamBufferSubDataOrphan final : public love::graphics::StreamBuffer, pub
|
||||
{
|
||||
public:
|
||||
|
||||
StreamBufferSubDataOrphan(BufferType mode, size_t size)
|
||||
StreamBufferSubDataOrphan(BufferUsage mode, size_t size)
|
||||
: love::graphics::StreamBuffer(mode, size)
|
||||
, vbo(0)
|
||||
, glMode(OpenGL::getGLBufferType(mode))
|
||||
@@ -184,7 +184,7 @@ class StreamBufferSync : public love::graphics::StreamBuffer
|
||||
{
|
||||
public:
|
||||
|
||||
StreamBufferSync(BufferType type, size_t size)
|
||||
StreamBufferSync(BufferUsage type, size_t size)
|
||||
: love::graphics::StreamBuffer(type, size)
|
||||
, frameIndex(0)
|
||||
, syncs()
|
||||
@@ -220,7 +220,7 @@ class StreamBufferMapSync final : public StreamBufferSync, public Volatile
|
||||
{
|
||||
public:
|
||||
|
||||
StreamBufferMapSync(BufferType type, size_t size)
|
||||
StreamBufferMapSync(BufferUsage type, size_t size)
|
||||
: StreamBufferSync(type, size)
|
||||
, vbo(0)
|
||||
, glMode(OpenGL::getGLBufferType(mode))
|
||||
@@ -302,7 +302,7 @@ public:
|
||||
|
||||
// Coherent mapping is supposedly faster on intel/nvidia aside from a couple
|
||||
// old nvidia GPUs.
|
||||
StreamBufferPersistentMapSync(BufferType type, size_t size, bool coherent = true)
|
||||
StreamBufferPersistentMapSync(BufferUsage type, size_t size, bool coherent = true)
|
||||
: StreamBufferSync(type, size)
|
||||
, vbo(0)
|
||||
, glMode(OpenGL::getGLBufferType(mode))
|
||||
@@ -393,7 +393,7 @@ class StreamBufferPinnedMemory final : public StreamBufferSync, public Volatile
|
||||
{
|
||||
public:
|
||||
|
||||
StreamBufferPinnedMemory(BufferType type, size_t size)
|
||||
StreamBufferPinnedMemory(BufferUsage type, size_t size)
|
||||
: StreamBufferSync(type, size)
|
||||
, vbo(0)
|
||||
, glMode(OpenGL::getGLBufferType(mode))
|
||||
@@ -491,7 +491,7 @@ private:
|
||||
|
||||
}; // StreamBufferPinnedMemory
|
||||
|
||||
love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size)
|
||||
love::graphics::StreamBuffer *CreateStreamBuffer(BufferUsage mode, size_t size)
|
||||
{
|
||||
if (gl.isCoreProfile())
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace graphics
|
||||
namespace opengl
|
||||
{
|
||||
|
||||
love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size);
|
||||
love::graphics::StreamBuffer *CreateStreamBuffer(BufferUsage mode, size_t size);
|
||||
|
||||
} // opengl
|
||||
} // graphics
|
||||
|
||||
@@ -337,16 +337,16 @@ const char *getConstant(BuiltinVertexAttribute attrib)
|
||||
return name;
|
||||
}
|
||||
|
||||
STRINGMAP_BEGIN(BufferType, BUFFERTYPE_MAX_ENUM, bufferTypeName)
|
||||
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
|
||||
{
|
||||
{ "vertex", BUFFERTYPE_VERTEX },
|
||||
{ "index", BUFFERTYPE_INDEX },
|
||||
{ "texel", BUFFERTYPE_TEXEL },
|
||||
{ "shaderstorage", BUFFERTYPE_SHADER_STORAGE },
|
||||
{ "copysource", BUFFERTYPE_COPY_SOURCE },
|
||||
{ "copydest", BUFFERTYPE_COPY_DEST },
|
||||
{ "vertex", BUFFERUSAGE_VERTEX },
|
||||
{ "index", BUFFERUSAGE_INDEX },
|
||||
{ "texel", BUFFERUSAGE_TEXEL },
|
||||
{ "shaderstorage", BUFFERUSAGE_SHADER_STORAGE },
|
||||
{ "copysource", BUFFERUSAGE_COPY_SOURCE },
|
||||
{ "copydest", BUFFERUSAGE_COPY_DEST },
|
||||
}
|
||||
STRINGMAP_END(BufferType, BUFFERTYPE_MAX_ENUM, bufferTypeName)
|
||||
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsageName)
|
||||
|
||||
STRINGMAP_BEGIN(IndexDataType, INDEX_MAX_ENUM, indexType)
|
||||
{
|
||||
@@ -355,13 +355,13 @@ STRINGMAP_BEGIN(IndexDataType, INDEX_MAX_ENUM, indexType)
|
||||
}
|
||||
STRINGMAP_END(IndexDataType, INDEX_MAX_ENUM, indexType)
|
||||
|
||||
STRINGMAP_BEGIN(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsage)
|
||||
STRINGMAP_BEGIN(BufferDataUsage, BUFFERDATAUSAGE_MAX_ENUM, bufferDataUsage)
|
||||
{
|
||||
{ "stream", BUFFERUSAGE_STREAM },
|
||||
{ "dynamic", BUFFERUSAGE_DYNAMIC },
|
||||
{ "static", BUFFERUSAGE_STATIC },
|
||||
{ "stream", BUFFERDATAUSAGE_STREAM },
|
||||
{ "dynamic", BUFFERDATAUSAGE_DYNAMIC },
|
||||
{ "static", BUFFERDATAUSAGE_STATIC },
|
||||
}
|
||||
STRINGMAP_END(BufferUsage, BUFFERUSAGE_MAX_ENUM, bufferUsage)
|
||||
STRINGMAP_END(BufferDataUsage, BUFFERDATAUSAGE_MAX_ENUM, bufferDataUsage)
|
||||
|
||||
STRINGMAP_BEGIN(PrimitiveType, PRIMITIVE_MAX_ENUM, primitiveType)
|
||||
{
|
||||
|
||||
@@ -54,15 +54,26 @@ enum BuiltinVertexAttributeFlags
|
||||
ATTRIBFLAG_COLOR = 1 << ATTRIB_COLOR,
|
||||
};
|
||||
|
||||
enum BufferType
|
||||
enum BufferUsage
|
||||
{
|
||||
BUFFERTYPE_VERTEX = 0,
|
||||
BUFFERTYPE_INDEX,
|
||||
BUFFERTYPE_TEXEL,
|
||||
BUFFERTYPE_SHADER_STORAGE,
|
||||
BUFFERTYPE_COPY_SOURCE,
|
||||
BUFFERTYPE_COPY_DEST,
|
||||
BUFFERTYPE_MAX_ENUM
|
||||
BUFFERUSAGE_VERTEX = 0,
|
||||
BUFFERUSAGE_INDEX,
|
||||
BUFFERUSAGE_TEXEL,
|
||||
BUFFERUSAGE_SHADER_STORAGE,
|
||||
BUFFERUSAGE_COPY_SOURCE,
|
||||
BUFFERUSAGE_COPY_DEST,
|
||||
BUFFERUSAGE_MAX_ENUM
|
||||
};
|
||||
|
||||
enum BufferUsageFlags
|
||||
{
|
||||
BUFFERUSAGEFLAG_NONE = 0,
|
||||
BUFFERUSAGEFLAG_VERTEX = 1 << BUFFERUSAGE_VERTEX,
|
||||
BUFFERUSAGEFLAG_INDEX = 1 << BUFFERUSAGE_INDEX,
|
||||
BUFFERUSAGEFLAG_TEXEL = 1 << BUFFERUSAGE_TEXEL,
|
||||
BUFFERUSAGEFLAG_SHADER_STORAGE = 1 << BUFFERUSAGE_SHADER_STORAGE,
|
||||
BUFFERUSAGEFLAG_COPY_SOURCE = 1 << BUFFERUSAGE_COPY_SOURCE,
|
||||
BUFFERUSAGEFLAG_COPY_DEST = 1 << BUFFERUSAGE_COPY_DEST,
|
||||
};
|
||||
|
||||
enum IndexDataType
|
||||
@@ -98,12 +109,12 @@ enum CullMode
|
||||
};
|
||||
|
||||
// The expected usage pattern of buffer data.
|
||||
enum BufferUsage
|
||||
enum BufferDataUsage
|
||||
{
|
||||
BUFFERUSAGE_STREAM,
|
||||
BUFFERUSAGE_DYNAMIC,
|
||||
BUFFERUSAGE_STATIC,
|
||||
BUFFERUSAGE_MAX_ENUM
|
||||
BUFFERDATAUSAGE_STREAM,
|
||||
BUFFERDATAUSAGE_DYNAMIC,
|
||||
BUFFERDATAUSAGE_STATIC,
|
||||
BUFFERDATAUSAGE_MAX_ENUM
|
||||
};
|
||||
|
||||
// Value types used when interfacing with the GPU (vertex and shader data).
|
||||
@@ -381,9 +392,9 @@ void fillIndices(TriangleIndexMode mode, uint16 vertexStart, uint16 vertexCount,
|
||||
void fillIndices(TriangleIndexMode mode, uint32 vertexStart, uint32 vertexCount, uint32 *indices);
|
||||
|
||||
STRINGMAP_DECLARE(BuiltinVertexAttribute);
|
||||
STRINGMAP_DECLARE(BufferType);
|
||||
STRINGMAP_DECLARE(IndexDataType);
|
||||
STRINGMAP_DECLARE(BufferUsage);
|
||||
STRINGMAP_DECLARE(IndexDataType);
|
||||
STRINGMAP_DECLARE(BufferDataUsage);
|
||||
STRINGMAP_DECLARE(PrimitiveType);
|
||||
STRINGMAP_DECLARE(AttributeStep);
|
||||
STRINGMAP_DECLARE(DataFormat);
|
||||
|
||||
@@ -373,11 +373,11 @@ static int w_Buffer_getFormat(lua_State *L)
|
||||
static int w_Buffer_isBufferType(lua_State *L)
|
||||
{
|
||||
Buffer *t = luax_checkbuffer(L, 1);
|
||||
BufferType buffertype = BUFFERTYPE_MAX_ENUM;
|
||||
BufferUsage bufferusage = BUFFERUSAGE_MAX_ENUM;
|
||||
const char *typestr = luaL_checkstring(L, 2);
|
||||
if (!getConstant(typestr, buffertype))
|
||||
return luax_enumerror(L, "buffer type", getConstants(buffertype), typestr);
|
||||
luax_pushboolean(L, (t->getTypeFlags() & (1 << buffertype)) != 0);
|
||||
if (!getConstant(typestr, bufferusage))
|
||||
return luax_enumerror(L, "buffer type", getConstants(bufferusage), typestr);
|
||||
luax_pushboolean(L, (t->getUsageFlags() & (1 << bufferusage)) != 0);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1325,7 +1325,7 @@ int w_newSpriteBatch(lua_State *L)
|
||||
|
||||
Texture *texture = luax_checktexture(L, 1);
|
||||
int size = (int) luaL_optinteger(L, 2, 1000);
|
||||
BufferUsage usage = BUFFERUSAGE_DYNAMIC;
|
||||
BufferDataUsage usage = BUFFERDATAUSAGE_DYNAMIC;
|
||||
if (lua_gettop(L) > 2)
|
||||
{
|
||||
const char *usagestr = luaL_checkstring(L, 3);
|
||||
@@ -1488,7 +1488,7 @@ int w_validateShader(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static BufferUsage luax_optbufferusage(lua_State *L, int idx, BufferUsage def)
|
||||
static BufferDataUsage luax_optdatausage(lua_State *L, int idx, BufferDataUsage def)
|
||||
{
|
||||
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
|
||||
|
||||
@@ -1506,7 +1506,7 @@ static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &sett
|
||||
luaL_checktype(L, idx, LUA_TTABLE);
|
||||
|
||||
lua_getfield(L, idx, "usage");
|
||||
settings.usage = luax_optbufferusage(L, -1, settings.usage);
|
||||
settings.dataUsage = luax_optdatausage(L, -1, settings.dataUsage);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
@@ -1664,18 +1664,18 @@ static Buffer *luax_newbuffer(lua_State *L, int idx, Buffer::Settings settings,
|
||||
|
||||
int w_newBuffer(lua_State *L)
|
||||
{
|
||||
Buffer::Settings settings(0, BUFFERUSAGE_DYNAMIC);
|
||||
Buffer::Settings settings(0, BUFFERDATAUSAGE_DYNAMIC);
|
||||
|
||||
luaL_checktype(L, 3, LUA_TTABLE);
|
||||
|
||||
for (int i = 0; i < BUFFERTYPE_MAX_ENUM; i++)
|
||||
for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
|
||||
{
|
||||
BufferType buffertype = (BufferType) i;
|
||||
BufferUsage bufferusage = (BufferUsage) i;
|
||||
const char *tname = nullptr;
|
||||
if (!getConstant(buffertype, tname))
|
||||
if (!getConstant(bufferusage, tname))
|
||||
continue;
|
||||
if (luax_boolflag(L, 3, tname, false))
|
||||
settings.typeFlags = (Buffer::TypeFlags)(settings.typeFlags | (1u << i));
|
||||
settings.usageFlags = (BufferUsageFlags)(settings.usageFlags | (1u << i));
|
||||
}
|
||||
|
||||
luax_optbuffersettings(L, 3, settings);
|
||||
@@ -1692,7 +1692,7 @@ int w_newBuffer(lua_State *L)
|
||||
|
||||
int w_newVertexBuffer(lua_State *L)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_VERTEX, BUFFERUSAGE_DYNAMIC);
|
||||
Buffer::Settings settings(BUFFERUSAGEFLAG_VERTEX, BUFFERDATAUSAGE_DYNAMIC);
|
||||
luax_optbuffersettings(L, 3, settings);
|
||||
|
||||
std::vector<Buffer::DataDeclaration> format;
|
||||
@@ -1707,7 +1707,7 @@ int w_newVertexBuffer(lua_State *L)
|
||||
|
||||
int w_newIndexBuffer(lua_State *L)
|
||||
{
|
||||
Buffer::Settings settings(Buffer::TYPEFLAG_INDEX, BUFFERUSAGE_DYNAMIC);
|
||||
Buffer::Settings settings(BUFFERUSAGEFLAG_INDEX, BUFFERDATAUSAGE_DYNAMIC);
|
||||
luax_optbuffersettings(L, 3, settings);
|
||||
|
||||
size_t arraylength = 0;
|
||||
@@ -1799,7 +1799,7 @@ static Mesh *newStandardMesh(lua_State *L)
|
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Mesh *t = nullptr;
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PrimitiveType drawmode = luax_optmeshdrawmode(L, 2, PRIMITIVE_TRIANGLE_FAN);
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BufferUsage usage = luax_optbufferusage(L, 3, BUFFERUSAGE_DYNAMIC);
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BufferDataUsage usage = luax_optdatausage(L, 3, BUFFERDATAUSAGE_DYNAMIC);
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std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
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@@ -1861,7 +1861,7 @@ static Mesh *newCustomMesh(lua_State *L)
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std::vector<Buffer::DataDeclaration> vertexformat;
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PrimitiveType drawmode = luax_optmeshdrawmode(L, 3, PRIMITIVE_TRIANGLE_FAN);
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BufferUsage usage = luax_optbufferusage(L, 4, BUFFERUSAGE_DYNAMIC);
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BufferDataUsage usage = luax_optdatausage(L, 4, BUFFERDATAUSAGE_DYNAMIC);
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lua_rawgeti(L, 1, 1);
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if (!lua_istable(L, -1))
|
||||
|
||||
Reference in New Issue
Block a user