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Prefer the Joystick name rather than the GameController name for Joystick:getName
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@@ -70,11 +70,13 @@ bool Joystick::open(int deviceindex)
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// See if SDL thinks this is a Game Controller.
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openGamepad(deviceindex);
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// Prefer the GameController name.
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if (controller)
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name = SDL_GameControllerName(controller);
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else
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name = SDL_JoystickName(joyhandle);
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// Prefer the Joystick name for consistency.
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const char *joyname = SDL_JoystickName(joyhandle);
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if (!joyname && controller)
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joyname = SDL_GameControllerName(controller);
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if (joyname)
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name = joyname;
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}
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return isConnected();
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